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Nitro has been State Machined
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@@ -89,13 +89,6 @@ public class PlayerStats : MonoBehaviour
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set{ gravVel = value; }
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}
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//If The Player Has Blink
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[SerializeField] private bool hasBlink = false;
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public bool HasBlink{
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get{ return hasBlink; }
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set{ hasBlink = value; }
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}
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//If The Player Has Glider
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[SerializeField] private bool hasGlider = false;
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public bool HasGlider{
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