Jump has been reworked again but it works now

Glide has been fixed again
Wallrun has been fixed again
player can now short hop
This commit is contained in:
Melbyj1125
2021-12-10 06:52:59 -06:00
parent bd36986887
commit c44afd50a8
8 changed files with 336 additions and 213 deletions

View File

@@ -112,13 +112,11 @@ public class WallRun : NetworkBehaviour
{
elapsedTimeSinceWallDetatch = 0;
elapsedTimeSinceWallAttach += Time.deltaTime;
playerMovementController.AddPlayerVelocity((Vector3.down * wallGravityDownForce * Time.deltaTime));
}
else
{
elapsedTimeSinceWallAttach = 0;
elapsedTimeSinceWallDetatch += Time.deltaTime;
playerMovementController.AddPlayerVelocity((Vector3.down * playerMovementController.pStats.PlayerGrav * Time.deltaTime));
}
}

View File

@@ -19,7 +19,7 @@ MonoBehaviour:
minVelM: 0
curVelM: 0
accM: 0
jumpPowM: 100
jumpPowM: 10
jumpNumM: 0
tractionM: 0
kickPowM: 0

View File

@@ -19,7 +19,7 @@ MonoBehaviour:
minVelM: 0
curVelM: 0
accM: 0
jumpPowM: -50
jumpPowM: -5
jumpNumM: 1
tractionM: 0
kickPowM: 0