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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
reworked grapple functionally more of a hookshot
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@@ -22,7 +22,7 @@ public class dMoveIdleState : dMoveBaseState
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}
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//If Q or joystick button1 crouch state
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState && mSM.aSM.currentState != mSM.aSM.GrappleGroundedState) && !mSM.pStats.IsPaused){
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else if((Input.GetKey(KeyCode.JoystickButton1) || Input.GetKey(KeyCode.Q)) && (mSM.aSM.currentState != mSM.aSM.FallingState && mSM.aSM.currentState != mSM.aSM.WallRunState && mSM.aSM.currentState != mSM.aSM.WallIdleState) && !mSM.pStats.IsPaused){
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mSM.SwitchState(mSM.CrouchState);
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}
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}
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