mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 09:54:28 -05:00
fixed kick sort of, fixed bumper and boulder
Fix for kick works but is kind of strange and I want to adjust it later in the future
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@@ -5,21 +5,22 @@ using UnityEngine;
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public class dKickController : NetworkBehaviour
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{
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//Important, may want to change blink code to only work for trigger collider
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// so that the player doesn't teleport to their leg
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private GameObject leg;
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private GameObject legHitbox;
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private bool isKicking = false;
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//slightly bad practice, when merging find a better work around
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private bool isDiveKicking = false;
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private CharacterController characterController;
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public dPlayerMovement pMove;
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public PlayerStats pStats;
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private float legRotation = 0;
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void Start(){
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pStats = GetComponent<PlayerStats>();
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pMove = GetComponent<dPlayerMovement>();
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characterController = this.gameObject.GetComponent<CharacterController>();
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leg = transform.GetChild(0).gameObject;
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leg = transform.Find("Leg").gameObject;
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legHitbox = leg.transform.Find("LegHitbox").gameObject;
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leg.SetActive(false);
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}
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@@ -42,7 +43,7 @@ public class dKickController : NetworkBehaviour
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}
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//otherwise do ground kick for .3 seconds
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else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && pMove.isSliding==false){
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StartCoroutine(Kicking(.3f));
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StartCoroutine(Kicking(1f));
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}
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//once dive kick touches ground, set back to normal state
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@@ -50,9 +51,16 @@ public class dKickController : NetworkBehaviour
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{
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isDiveKicking = false;
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isKicking = false;
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legRotation = 0;
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leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
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leg.SetActive(false);
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}
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if(isKicking){
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RotateLeg();
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characterController.Move(new Vector3(.0015f,0,0));
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}
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}
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private IEnumerator Kicking(float waitTime){
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@@ -60,7 +68,9 @@ public class dKickController : NetworkBehaviour
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leg.SetActive(true);
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yield return new WaitForSeconds(waitTime);
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isKicking = false;
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leg.GetComponent<Collider>().isTrigger = false;
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legRotation = 0;
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leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
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legHitbox.GetComponent<Collider>().isTrigger = false;
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leg.SetActive(false);
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}
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@@ -69,18 +79,29 @@ public class dKickController : NetworkBehaviour
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{
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//if (!IsLocalPlayer) { return; }
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Collider myCollider = collision.contacts[0].thisCollider;
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if (collision.transform.CompareTag("kickable") && myCollider == leg.GetComponent<Collider>()){
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if (collision.transform.CompareTag("kickable") && myCollider == legHitbox.GetComponent<Collider>()){
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if(collision.gameObject.GetComponent<Rigidbody>().isKinematic == true){
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collision.gameObject.GetComponent<Rigidbody>().isKinematic = false;
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}
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Vector3 direction = this.transform.forward;
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Debug.Log(direction);
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collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
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leg.GetComponent<Collider>().isTrigger = true;
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}
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if (collision.transform.CompareTag("destroyable") && myCollider == leg.GetComponent<Collider>()){
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if (collision.transform.CompareTag("destroyable") && myCollider == legHitbox.GetComponent<Collider>()){
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collision.transform.gameObject.GetComponent<BreakableBlock>().damage(pStats.KickPow);
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}
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}
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private void RotateLeg(){
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if(legRotation > -90){
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leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
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legRotation -= 20;
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}
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else{
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legRotation = -90;
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Debug.Log("Kick Full Extension");
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}
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}
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}
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