fixed kick sort of, fixed bumper and boulder

Fix for kick works but is kind of strange and I want to adjust it later
in the future
This commit is contained in:
Melbyj1125
2022-02-02 18:38:16 -06:00
parent 1949de0754
commit ba1b2706a6
10 changed files with 852 additions and 439 deletions

View File

@@ -5,21 +5,22 @@ using UnityEngine;
public class dKickController : NetworkBehaviour
{
//Important, may want to change blink code to only work for trigger collider
// so that the player doesn't teleport to their leg
private GameObject leg;
private GameObject legHitbox;
private bool isKicking = false;
//slightly bad practice, when merging find a better work around
private bool isDiveKicking = false;
private CharacterController characterController;
public dPlayerMovement pMove;
public PlayerStats pStats;
private float legRotation = 0;
void Start(){
pStats = GetComponent<PlayerStats>();
pMove = GetComponent<dPlayerMovement>();
characterController = this.gameObject.GetComponent<CharacterController>();
leg = transform.GetChild(0).gameObject;
leg = transform.Find("Leg").gameObject;
legHitbox = leg.transform.Find("LegHitbox").gameObject;
leg.SetActive(false);
}
@@ -42,7 +43,7 @@ public class dKickController : NetworkBehaviour
}
//otherwise do ground kick for .3 seconds
else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false && pMove.isSliding==false){
StartCoroutine(Kicking(.3f));
StartCoroutine(Kicking(1f));
}
//once dive kick touches ground, set back to normal state
@@ -50,9 +51,16 @@ public class dKickController : NetworkBehaviour
{
isDiveKicking = false;
isKicking = false;
legRotation = 0;
leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
leg.SetActive(false);
}
if(isKicking){
RotateLeg();
characterController.Move(new Vector3(.0015f,0,0));
}
}
private IEnumerator Kicking(float waitTime){
@@ -60,7 +68,9 @@ public class dKickController : NetworkBehaviour
leg.SetActive(true);
yield return new WaitForSeconds(waitTime);
isKicking = false;
leg.GetComponent<Collider>().isTrigger = false;
legRotation = 0;
leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
legHitbox.GetComponent<Collider>().isTrigger = false;
leg.SetActive(false);
}
@@ -69,18 +79,29 @@ public class dKickController : NetworkBehaviour
{
//if (!IsLocalPlayer) { return; }
Collider myCollider = collision.contacts[0].thisCollider;
if (collision.transform.CompareTag("kickable") && myCollider == leg.GetComponent<Collider>()){
if (collision.transform.CompareTag("kickable") && myCollider == legHitbox.GetComponent<Collider>()){
if(collision.gameObject.GetComponent<Rigidbody>().isKinematic == true){
collision.gameObject.GetComponent<Rigidbody>().isKinematic = false;
}
Vector3 direction = this.transform.forward;
Debug.Log(direction);
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
leg.GetComponent<Collider>().isTrigger = true;
}
if (collision.transform.CompareTag("destroyable") && myCollider == leg.GetComponent<Collider>()){
if (collision.transform.CompareTag("destroyable") && myCollider == legHitbox.GetComponent<Collider>()){
collision.transform.gameObject.GetComponent<BreakableBlock>().damage(pStats.KickPow);
}
}
private void RotateLeg(){
if(legRotation > -90){
leg.transform.eulerAngles = new Vector3(legRotation, leg.transform.eulerAngles.y, leg.transform.eulerAngles.z);
legRotation -= 20;
}
else{
legRotation = -90;
Debug.Log("Kick Full Extension");
}
}
}