cut punch state

This commit is contained in:
Melbyj1125
2022-03-28 13:06:13 -05:00
parent 890ab6479a
commit b50426d4c7
12 changed files with 7 additions and 313 deletions

View File

@@ -21,31 +21,14 @@ public class dOffenseNoneState : dOffenseBaseState
//if grounded then grounded kick states
else if(oSM.aSM.currentState == oSM.aSM.GroundedState && (Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
//if power is above 300 then punch
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.PunchState);
}
//otherwise kick
else{
oSM.SwitchState(oSM.KickState);
}
// kick
oSM.SwitchState(oSM.KickState);
}
//if in the air
else if((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && !oSM.pStats.IsPaused){
//if power is above 300 air punch
if(oSM.pStats.KickPow > 300){
oSM.SwitchState(oSM.AirPunchState);
}
//otherwise air kick
else{
oSM.SwitchState(oSM.AirKickState);
}
//air kick
oSM.SwitchState(oSM.AirKickState);
}
}