ReAssigned Controller and added colliders for controller in pasue menu

This commit is contained in:
Evan Nydahl
2022-04-27 19:52:01 -05:00
parent 030cd225bf
commit b0fb0f9e09
13 changed files with 454 additions and 70 deletions

View File

@@ -32,12 +32,6 @@ public class ControlsMenuScript : MonoBehaviour
keyboardKingControlsMenu.SetActive(false);
gamePadKingControlsMenu.SetActive(true);
}
//if off, turn it on
if(gamePadKingControlsMenu.activeInHierarchy == false)
{
keyboardKingControlsMenu.SetActive(false);
gamePadKingControlsMenu.SetActive(true);
}
}
else{
//if off, turn it on
@@ -46,12 +40,6 @@ public class ControlsMenuScript : MonoBehaviour
keyboardRunnerControlsMenu.SetActive(false);
gamePadRunnerControlsMenu.SetActive(true);
}
//if off, turn it on
if(gamePadRunnerControlsMenu.activeInHierarchy == false)
{
keyboardRunnerControlsMenu.SetActive(false);
gamePadRunnerControlsMenu.SetActive(true);
}
}
}
@@ -59,14 +47,8 @@ public class ControlsMenuScript : MonoBehaviour
if (Input.GetAxis("Mouse X") != 0 || Input.GetAxis("Mouse Y") != 0)
{
if(isKing){
//if off, turn it on
if(gamePadKingControlsMenu.activeInHierarchy == false)
{
keyboardKingControlsMenu.SetActive(true);
gamePadKingControlsMenu.SetActive(false);
}
//if off, turn it on
if(gamePadKingControlsMenu.activeInHierarchy == false)
if(keyboardKingControlsMenu.activeInHierarchy == false)
{
keyboardKingControlsMenu.SetActive(true);
gamePadKingControlsMenu.SetActive(false);
@@ -74,17 +56,11 @@ public class ControlsMenuScript : MonoBehaviour
}
else{
//if off, turn it on
if(gamePadRunnerControlsMenu.activeInHierarchy == false)
if(keyboardRunnerControlsMenu.activeInHierarchy == false)
{
keyboardRunnerControlsMenu.SetActive(true);
gamePadRunnerControlsMenu.SetActive(false);
}
//if off, turn it on
if(gamePadRunnerControlsMenu.activeInHierarchy == false)
{
keyboardRunnerControlsMenu.SetActive(true);
gamePadRunnerControlsMenu.SetActive(false);
}
}
}
}