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ReAssigned Controller and added colliders for controller in pasue menu
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@@ -571,7 +571,7 @@ public class dAerialStateManager : NetworkBehaviour
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//Checks if the player can grapple
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public bool CheckGrapple(){
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if(!pStats.IsPaused){
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if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton2)) && pStats.HasGrapple) //If grapple button is hit
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if ((Input.GetKeyDown(KeyCode.E) || Input.GetKeyDown(KeyCode.JoystickButton10)) && pStats.HasGrapple) //If grapple button is hit
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{
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//Debug.Log("Checking Hooks");
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hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
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