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Merge branch 'animationController' into main
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@@ -5,11 +5,13 @@ using UnityEngine;
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public class dMoveJogState : dMoveBaseState
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{
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public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
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mSM.GetComponent<Animator>().SetBool("isJogging", true);
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Debug.Log("Entered Jog");
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}
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public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
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mSM.GetComponent<Animator>().SetBool("isJogging", false);
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Debug.Log("Exited Jog");
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}
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public override void UpdateState(dMoveStateManager mSM){
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