Merge branch 'animationController' into main

This commit is contained in:
Evan Nydahl
2022-03-07 11:26:13 -06:00
16 changed files with 1225 additions and 123 deletions

View File

@@ -5,11 +5,13 @@ using UnityEngine;
public class dMoveIdleState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isIdle", true);
Debug.Log("Entered Idle");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isIdle", false);
Debug.Log("Exited Idle");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -5,11 +5,13 @@ using UnityEngine;
public class dMoveJogState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isJogging", true);
Debug.Log("Entered Jog");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isJogging", false);
Debug.Log("Exited Jog");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -5,11 +5,13 @@ using UnityEngine;
public class dMoveRunState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isRunning", true);
Debug.Log("Entered Run");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isRunning", false);
Debug.Log("Exit Run");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -4,12 +4,17 @@ using UnityEngine;
public class dMoveWalkState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
//set reference to animator in mSM for each manager
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
//get component is semi expensive--may want to ahve all statemanagers have a reference to animator
mSM.GetComponent<Animator>().SetBool("isWalking", true);
Debug.Log("Entered Walk");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isWalking", false);
Debug.Log("Exited Walk");
}
public override void UpdateState(dMoveStateManager mSM){