From a291edd62e3b512689a0d494bc54d0fb1ae7fadd Mon Sep 17 00:00:00 2001 From: Evan Nydahl Date: Wed, 6 Apr 2022 13:43:37 -0500 Subject: [PATCH] General Changes -Edited animatpr so it doesn't have deprecated states -Edited 321 countdown script so players can't pause during the countdown -Added stub objects for the part switching mechanic (will need to be resized when we get assets for them. --- Assets/KR_StartupScene/Prefabs/battery.prefab | 2 +- .../Prefabs/Player/DebugSMPlayerPrefab.prefab | 895 ++++++++++- .../Player/NetworkSMPlayerPrefab.prefab | 899 ++++++++++- .../Animations/RunnerAnimator.controller | 1392 ----------------- Assets/Scenes/Demos/BreakableBlocks.unity | 36 + Assets/Scenes/Lobby.unity | 175 +++ Assets/Scripts/CoolDown.cs | 1 - Assets/Scripts/Game/Countdown.cs | 19 +- .../Resources/ItemObjects/Dash.asset | 2 +- .../Resources/ItemObjects/Glider.asset | 2 +- .../Resources/ItemObjects/Grapple.asset | 2 +- .../Resources/ItemObjects/Nitro.asset | 2 +- .../Resources/ItemObjects/RollerSkates.asset | 2 +- .../Resources/ItemObjects/Springs.asset | 2 +- .../Resources/ItemObjects/TripleJump.asset | 2 +- .../Resources/ItemObjects/Wall Run.asset | 2 +- Assets/Scripts/UI/Lobby/LobbyItems.cs | 174 ++- Assets/Scripts/UI/PauseMenu.cs | 4 +- UserSettings/EditorUserSettings.asset | 18 +- 19 files changed, 2189 insertions(+), 1442 deletions(-) diff --git a/Assets/KR_StartupScene/Prefabs/battery.prefab b/Assets/KR_StartupScene/Prefabs/battery.prefab index 85b5f4c..df584f3 100644 --- a/Assets/KR_StartupScene/Prefabs/battery.prefab +++ b/Assets/KR_StartupScene/Prefabs/battery.prefab @@ -26,7 +26,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5619234375883385003} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - 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m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1102 &7390660867905571012 AnimatorState: serializedVersion: 6 @@ -5621,30 +4447,15 @@ AnimatorStateMachine: - serializedVersion: 1 m_State: {fileID: 6957616631754143330} m_Position: {x: -730, y: -280, z: 0} - - serializedVersion: 1 - m_State: {fileID: -4976937471654512337} - m_Position: {x: -1000, y: -220, z: 0} - serializedVersion: 1 m_State: {fileID: 3431606655248150395} m_Position: {x: 400, y: -380, z: 0} - serializedVersion: 1 m_State: {fileID: 3593363245546161951} m_Position: {x: -990, y: -470, z: 0} - - serializedVersion: 1 - m_State: {fileID: 8118666863962766210} - m_Position: {x: -990, y: -380, z: 0} - serializedVersion: 1 m_State: {fileID: -4565651633669448552} m_Position: {x: 380, y: -770, z: 0} - - serializedVersion: 1 - m_State: {fileID: 6902663790810407352} - m_Position: {x: -890, y: -820, z: 0} - - serializedVersion: 1 - m_State: {fileID: 9215583711882502430} - 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m_TransitionOffset: 0 - m_ExitTime: 0.75 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 --- !u!1101 &8066912987500003373 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -5751,65 +4503,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &8111606962350139128 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: WalkToGrappleGrounded - m_Conditions: - - m_ConditionMode: 1 - m_ConditionEvent: isGrappleGrounded - m_EventTreshold: 0 - - m_ConditionMode: 6 - m_ConditionEvent: currentPriority - m_EventTreshold: 2 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -4976937471654512337} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.25 - m_TransitionOffset: 0 - m_ExitTime: 0.7580645 - m_HasExitTime: 1 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1102 &8118666863962766210 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: WallIdleLEFTState - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -9173094594736152427} - - {fileID: 1434856118145868148} - - {fileID: 6700113753704691120} - - {fileID: 7624142832332029540} - - {fileID: -5107270706860191486} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: 0} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: --- !u!1101 &8133976046736413463 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -5901,34 +4594,6 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 ---- !u!1101 &8448421986670016628 -AnimatorStateTransition: - 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public void startUICooldown(string name){ this.gameObject.transform.Find(name).GetComponent().startCoolDown(); } diff --git a/Assets/Scripts/Game/Countdown.cs b/Assets/Scripts/Game/Countdown.cs index 2907cfa..2a4282e 100644 --- a/Assets/Scripts/Game/Countdown.cs +++ b/Assets/Scripts/Game/Countdown.cs @@ -1,15 +1,19 @@ using System.Collections; using System.Collections.Generic; using TMPro; +using MLAPI; +using MLAPI.Messaging; using UnityEngine; -public class Countdown : MonoBehaviour { +public class Countdown : NetworkBehaviour { public TMP_Text countdown_text; + private GameObject PauseMenu; void Start() { countdown_text.text = "Ready?"; StartCoroutine(BeginCoundown()); + PauseMenu = GameObject.FindGameObjectWithTag("PauseMenu"); } @@ -22,5 +26,18 @@ public class Countdown : MonoBehaviour { countdown_text.text = "1"; yield return new WaitForSecondsRealtime(1f); countdown_text.text = "Go!"; + if (IsHost){ + EnablePauseMenuServerRPC(); + } + } + [ServerRpc(RequireOwnership = false)] + private void EnablePauseMenuServerRPC(){ + + //allows pause menu to be activated of 3 2 1 countdown. + EnablePauseMenuClientRPC(); + } + [ClientRpc] + private void EnablePauseMenuClientRPC(){ + PauseMenu.GetComponent().isUsable = true; } } diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset index d2ef74a..5e90b4f 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Dash.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3} m_Name: Dash m_EditorClassIdentifier: - id: 11 + id: 1 itemName: Dash description: (Active) Press R to quickly dash your player forward. itemSprite: {fileID: 2061666376165797104, guid: 6752962b9a0f4984fa08cb5a13e7bdfa, type: 3} diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Glider.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Glider.asset index 51675e6..816a54c 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Glider.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Glider.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3} m_Name: Glider m_EditorClassIdentifier: - id: 7 + id: 2 itemName: Glider description: (Active) Hold space while falling to slow your descent. itemSprite: {fileID: 4561481026067350109, guid: 6752962b9a0f4984fa08cb5a13e7bdfa, type: 3} diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset index 3783825..19455f6 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Grapple.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3} m_Name: Grapple m_EditorClassIdentifier: - id: 8 + id: 3 itemName: Grapple description: (Active) Press E to grapple to a nearby grapple point. itemSprite: {fileID: 4914967321489272866, guid: 6752962b9a0f4984fa08cb5a13e7bdfa, type: 3} diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Nitro.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Nitro.asset index 834fc2c..c8504dc 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Nitro.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Nitro.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3} m_Name: Nitro m_EditorClassIdentifier: - id: 10 + id: 4 itemName: Nitro description: (Active) Press Left Shift to boost your player speed beyond its max for a short period. diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/RollerSkates.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/RollerSkates.asset index 53158ed..9b7b0df 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/RollerSkates.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/RollerSkates.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d76cac0a7f5ea2a4cadbec8ef3315ec1, type: 3} m_Name: RollerSkates m_EditorClassIdentifier: - id: 2 + id: 5 itemName: Roller Skates description: (Passive) Increases your max speed and acceleration at the cost of traction. diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset index 5f76d19..3ae92e2 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d76cac0a7f5ea2a4cadbec8ef3315ec1, type: 3} m_Name: Springs m_EditorClassIdentifier: - id: 3 + id: 6 itemName: Springs description: (Passive) Your jumps will be more powerful. itemSprite: {fileID: 7727917336835008987, guid: 6752962b9a0f4984fa08cb5a13e7bdfa, type: 3} diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/TripleJump.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/TripleJump.asset index f4cc246..24c91ad 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/TripleJump.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/TripleJump.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d76cac0a7f5ea2a4cadbec8ef3315ec1, type: 3} m_Name: TripleJump m_EditorClassIdentifier: - id: 5 + id: 7 itemName: Triple Jump description: (Passive) Your jump height will be reduced slightly but you will gain an extra jump. diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset index 8a48d27..a06df4f 100644 --- a/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset +++ b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset @@ -12,7 +12,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 220c578e08133f54a95a442eb87b3702, type: 3} m_Name: Wall Run m_EditorClassIdentifier: - id: 6 + id: 8 itemName: Wall Run description: (Passive) You now have the ability to run across red walls. itemSprite: {fileID: 4715863182911615046, guid: 6752962b9a0f4984fa08cb5a13e7bdfa, type: 3} diff --git a/Assets/Scripts/UI/Lobby/LobbyItems.cs b/Assets/Scripts/UI/Lobby/LobbyItems.cs index 9317240..eaf6d54 100644 --- a/Assets/Scripts/UI/Lobby/LobbyItems.cs +++ b/Assets/Scripts/UI/Lobby/LobbyItems.cs @@ -21,7 +21,36 @@ public class LobbyItems : MonoBehaviour Vector3 position; private int pointsLeft; - + ////Runner Body Parts Refs + //back parts + public GameObject backBattery; + public GameObject glider; + + //springs refs + public GameObject leftLeg; + public GameObject rightLeg; + public GameObject leftSpring; + public GameObject rightSpring; + + //shoe refs + public GameObject leftFoot; + public GameObject rightFoot; + public GameObject leftWallShoe; + public GameObject rightWallShoe; + + //sticky hand + public GameObject rightHand; + public GameObject rightStickyHand; + + //roller skates (may need to raise height) + public GameObject leftRollerSkate; + public GameObject rightRollerSkate; + + //tripple jump + public GameObject leftQuad; + public GameObject rightQuad; + public GameObject thiccLeftQuad; + public GameObject thiccRightQuad; // Start is called before the first frame update void Awake(){ @@ -75,7 +104,9 @@ public class LobbyItems : MonoBehaviour iOpt.transform.GetChild(3).gameObject.SetActive(false); //Button Adds item if it can + iOpt.GetComponent