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small adjustment to nitro and player prefabs
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@@ -18,7 +18,7 @@ public class WallRun : NetworkBehaviour
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public float wallBouncing = 3;
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public float cameraTransitionDuration = 1;
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public float wallGravityDownForce = 5f;
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public float wallGravityDownForce = 2.8f;
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[Space]
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PlayerMovement playerMovementController;
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