added debug updates to regular scripts

This commit is contained in:
Melbyj1125
2021-12-10 13:30:43 -06:00
parent 614e0aa685
commit 9bc571dded
2 changed files with 26 additions and 7 deletions

View File

@@ -89,6 +89,9 @@ public class PlayerMovement : NetworkBehaviour
//Blink
private Blink blink;
//Animation controller
Animator animator;
void Awake()
{
//Initialize Player Components
@@ -97,6 +100,7 @@ public class PlayerMovement : NetworkBehaviour
capCol = GetComponent<CapsuleCollider>(); // Capsule Collider
capCol.enabled = false;
parentObj = transform.parent.gameObject;
animator = GetComponent<Animator>();
//Initialize Scripts
pStats = GetComponent<PlayerStats>(); // PlayerStats
@@ -196,6 +200,20 @@ public class PlayerMovement : NetworkBehaviour
//Slide Function
Slide();
//move animation
//if vel from input is greater than 0, start sprinting animation
if (PlayerSpeed() > 0.1)
{
//Debug.Log(driftVel.magnitude);
if(animator != null) animator.SetBool("isRunning", true);
}
//if low enough movement from player (this will be still at this value) stop animation
else if (driftVel.magnitude < .510f)
{
if(animator != null) animator.SetBool("isRunning", false);
}
//Move Player
moveController.Move(driftVel + (moveY * Time.deltaTime));
}