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a/Assets/Scenes/Evan_Prototypes.unity.meta b/Assets/Scenes/Evan_Prototypes.unity.meta new file mode 100644 index 0000000..7e4c153 --- /dev/null +++ b/Assets/Scenes/Evan_Prototypes.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a832a2ac420a1d341b597b5471df5b7f +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Blink.cs b/Assets/Scripts/Blink.cs new file mode 100644 index 0000000..6c08ca3 --- /dev/null +++ b/Assets/Scripts/Blink.cs @@ -0,0 +1,95 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + + + +public class Blink : MonoBehaviour{ + + // Start is called before the first frame update + private LineRenderer beam; + + private Camera cam; + public CharacterController controller; + private Vector3 origin; + private Vector3 endPoint; + private Vector3 mousePos; + private RaycastHit hit; + + private void Awake() + { + controller = GetComponent(); + } + void Start(){ + // Grabbed our laser. + beam = this.gameObject.AddComponent(); + beam.startWidth = 0.2f; + beam.endWidth = 0.2f; + + // Grab the main camera. + cam = Camera.main; + } + + private void Update(){ + if (Input.GetMouseButton(1)){ + + // Finding the origin and end point of laser. + origin = this.transform.position + this.transform.forward * this.transform.lossyScale.z; + + // Finding mouse pos in 3D space. + mousePos = Input.mousePosition; + mousePos.z = 20f; + endPoint = cam.ScreenToWorldPoint(mousePos); + + // Find direction of beam. + Vector3 dir = endPoint - origin; + dir.Normalize(); + + // Are we hitting any colliders? + if (Physics.Raycast(origin, dir, out hit, 20f)){ + // If yes, then set endpoint to hit-point. + endPoint = hit.point; + } + + // Set end point of laser. + beam.SetPosition(0, origin); + beam.SetPosition(1, endPoint); + // Draw the laser! + beam.enabled = true; + /*Ray ray = camera.ScreenPointToRay(Input.mousePosition); + RaycastHit raycastHit; + + if (Physics.Raycast(ray, out raycastHit, 5.0f)){ + LineRenderer.SetPosition(1, raycastHit.point); + }*/ + + + + } + if (Input.GetMouseButtonUp(1)){ + beam.enabled = false; + //disable character controller for a brief second for teleportation + //this.gameObject.GetComponent().enabled = false; + //get + Vector3 bump = new Vector3(0, .5f, 0); + //if teleporting due to hit to object, bump them a bit outside normal + if(hit.point != null) { + transform.position = endPoint + hit.normal * 1.25f; + } + //if teleporting in the air or something, just spawn at endpoint + else + { + transform.position = endPoint; + } + //reenable character controller + //this.gameObject.GetComponent().enabled = true; + } + } + // Update is called once per frame + void FixedUpdate() + { + + + } + +} diff --git a/Assets/Scripts/Blink.cs.meta b/Assets/Scripts/Blink.cs.meta new file mode 100644 index 0000000..577d6cd --- /dev/null +++ b/Assets/Scripts/Blink.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5162a84172831f4449df60b9ad0ce22f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Kick.cs b/Assets/Scripts/Kick.cs new file mode 100644 index 0000000..1fd7776 --- /dev/null +++ b/Assets/Scripts/Kick.cs @@ -0,0 +1,25 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Kick : MonoBehaviour +{ + private float kickForce = 10f; + // Start is called before the first frame update + void Start(){ + } + + // Update is called once per frame + void Update(){ + + } + + private void OnCollisionEnter(Collision collision) + { + if (collision.transform.CompareTag("kickable")){ + Vector3 direction = this.transform.forward; + Debug.Log(direction); + collision.rigidbody.AddForce(direction * kickForce, ForceMode.Impulse); + } + } +} diff --git a/Assets/Scripts/Kick.cs.meta b/Assets/Scripts/Kick.cs.meta new file mode 100644 index 0000000..af5351a --- /dev/null +++ b/Assets/Scripts/Kick.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9b52b0ade3c44e47a3a4dc48c47ec1c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/KickController.cs b/Assets/Scripts/KickController.cs new file mode 100644 index 0000000..e3ce0d3 --- /dev/null +++ b/Assets/Scripts/KickController.cs @@ -0,0 +1,30 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class KickController : MonoBehaviour +{ + //Important, may want to change blink code to only work for trigger collider + // so that the player doesn't teleport to their leg + public GameObject leg; + private bool isKicking = false; + + void Update(){ + //if k is pressed enable leg for .3 seconds + if(Input.GetKeyDown(KeyCode.F) && isKicking==false){ + StartCoroutine(Kicking(.3f)); + } + } + + + private IEnumerator Kicking(float waitTime) + { + isKicking = true; + leg.SetActive(true); + yield return new WaitForSeconds(waitTime); + isKicking = false; + leg.SetActive(false); + + } + +} diff --git a/Assets/Scripts/KickController.cs.meta b/Assets/Scripts/KickController.cs.meta new file mode 100644 index 0000000..158b1d4 --- /dev/null +++ b/Assets/Scripts/KickController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0c0aad94b3b1332408ef8e7d07f3b321 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 0bf0b26..78d2cdf 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -127,6 +127,7 @@ PlayerSettings: vulkanEnableSetSRGBWrite: 0 vulkanEnablePreTransform: 0 vulkanEnableLateAcquireNextImage: 0 + vulkanEnableCommandBufferRecycling: 1 m_SupportedAspectRatios: 4:3: 1 5:4: 1 @@ -588,7 +589,11 @@ PlayerSettings: webGLLinkerTarget: 1 webGLThreadsSupport: 0 webGLDecompressionFallback: 0 - scriptingDefineSymbols: {} + scriptingDefineSymbols: + 1: CROSS_PLATFORM_INPUT + 4: CROSS_PLATFORM_INPUT;MOBILE_INPUT + 7: CROSS_PLATFORM_INPUT;MOBILE_INPUT + 14: MOBILE_INPUT additionalCompilerArguments: {} platformArchitecture: {} scriptingBackend: {} diff --git a/ProjectSettings/TagManager.asset b/ProjectSettings/TagManager.asset index 1ec85c6..4671db3 100644 --- a/ProjectSettings/TagManager.asset +++ b/ProjectSettings/TagManager.asset @@ -5,6 +5,7 @@ TagManager: serializedVersion: 2 tags: - WallRun + - kickable layers: - Default - TransparentFX diff --git a/UIElementsSchema/UIElements.xsd b/UIElementsSchema/UIElements.xsd new file mode 100644 index 0000000..14587e5 --- /dev/null +++ b/UIElementsSchema/UIElements.xsd @@ -0,0 +1,10 @@ + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/Unity.Cloud.Collaborate.Components.ChangeListEntries.xsd b/UIElementsSchema/Unity.Cloud.Collaborate.Components.ChangeListEntries.xsd new file mode 100644 index 0000000..80b6133 --- /dev/null +++ b/UIElementsSchema/Unity.Cloud.Collaborate.Components.ChangeListEntries.xsd @@ -0,0 +1,109 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/Unity.Cloud.Collaborate.Components.xsd b/UIElementsSchema/Unity.Cloud.Collaborate.Components.xsd new file mode 100644 index 0000000..5a03958 --- /dev/null +++ b/UIElementsSchema/Unity.Cloud.Collaborate.Components.xsd @@ -0,0 +1,330 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/Unity.Cloud.Collaborate.Views.xsd b/UIElementsSchema/Unity.Cloud.Collaborate.Views.xsd new file mode 100644 index 0000000..eaf9d23 --- /dev/null +++ b/UIElementsSchema/Unity.Cloud.Collaborate.Views.xsd @@ -0,0 +1,67 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/UnityEditor.PackageManager.UI.xsd b/UIElementsSchema/UnityEditor.PackageManager.UI.xsd new file mode 100644 index 0000000..fae7f74 --- /dev/null +++ b/UIElementsSchema/UnityEditor.PackageManager.UI.xsd @@ -0,0 +1,368 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd b/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd new file mode 100644 index 0000000..e3d74dc --- /dev/null +++ b/UIElementsSchema/UnityEditor.UIElements.Debugger.xsd @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/UIElementsSchema/UnityEditor.UIElements.xsd b/UIElementsSchema/UnityEditor.UIElements.xsd new file mode 100644 index 0000000..395fcf6 --- /dev/null +++ b/UIElementsSchema/UnityEditor.UIElements.xsd @@ -0,0 +1,889 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + 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a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 92260ad..cef8dd7 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -14,6 +14,12 @@ EditorUserSettings: RecentlyUsedScenePath-2: value: 22424703114646680e0b0227036c7b151b180b65082d2b3f6004083ff6e92434e3fe33fba92f31352d1b flags: 0 + RecentlyUsedScenePath-3: + value: 22424703114646680e0b0227036c721f0012152f223c15332827187df7ee3d2cfb + flags: 0 + RecentlyUsedScenePath-4: + value: 22424703114646680e0b0227036c7a061719271a3e27323f39300d36f1ae2136ebf32f + flags: 0 UnityRemoteCompression: value: 337f73 flags: 0