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https://github.com/Leahnaya/TheKingsRace.git
synced 2026-04-25 16:15:39 -05:00
added ambient/jingles for weather. Fixed kingbumper
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2724ceffb1
commit
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@ -100,7 +100,7 @@ MonoBehaviour:
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target: {x: 0, y: 0, z: 0}
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isLive: 0
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dir: {x: 0, y: 0, z: 0}
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speed: 135
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speed: 150
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bumpPower: 25
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--- !u!114 &2287528990630677962
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MonoBehaviour:
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@ -67376,6 +67376,14 @@ PrefabInstance:
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propertyPath: m_Name
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value: WeatherWheel
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objectReference: {fileID: 0}
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- target: {fileID: 6861462054085696516, guid: cb8332a22eb05c44686906967b43b48a, type: 3}
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propertyPath: RainAmbi
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value:
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objectReference: {fileID: 980634330}
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- target: {fileID: 6861462054085696516, guid: cb8332a22eb05c44686906967b43b48a, type: 3}
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propertyPath: windAmbi
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value:
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objectReference: {fileID: 994807984}
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- target: {fileID: 6861462054085696516, guid: cb8332a22eb05c44686906967b43b48a, type: 3}
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propertyPath: fogJingle
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value:
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@ -147993,7 +148001,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 1bc9d8dad6d9ced4a8fe887d5521196f, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.65
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m_Pitch: 1
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Loop: 0
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Mute: 0
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@ -154968,7 +154976,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: a6abd788f7a7ded498e53e1778ee151f, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.65
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m_Pitch: 1
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Loop: 0
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Mute: 0
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@ -203437,7 +203445,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 7f227bc6a7115b2468188c5f89a58ffa, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.8
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m_Pitch: 1
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Loop: 0
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Mute: 0
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@ -311365,7 +311373,7 @@ AudioSource:
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OutputAudioMixerGroup: {fileID: 0}
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m_audioClip: {fileID: 8300000, guid: 40e71d8bd1a193f4ca1fd7928c1b6e5d, type: 3}
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m_PlayOnAwake: 0
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m_Volume: 1
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m_Volume: 0.8
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m_Pitch: 1
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Loop: 0
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Mute: 0
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@ -17,6 +17,12 @@ public class WeatherWheel : NetworkBehaviour {
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private float weatherDuration = 20f;
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private float postWeatherCooldown = 10f;
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public AudioSource snowJingle;
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public AudioSource fogJingle;
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public AudioSource RainAmbi;
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public AudioSource windAmbi;
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void Start() {
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gameObject.GetComponent<Image>().enabled = false;
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pointer.SetActive(false);
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@ -84,7 +90,7 @@ public class WeatherWheel : NetworkBehaviour {
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{
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// Snow
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SpawnWeatherServerRPC(PlayerStats.Weather.Snow);
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snowJingle.Play();
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 90);
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}
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@ -100,7 +106,7 @@ public class WeatherWheel : NetworkBehaviour {
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{
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// Fog
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SpawnWeatherServerRPC(PlayerStats.Weather.Fog);
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fogJingle.Play();
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// Set angle back to centered
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transform.localRotation = Quaternion.Euler(0, 0, 270);
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}
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@ -118,7 +124,8 @@ public class WeatherWheel : NetworkBehaviour {
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// Stop weather after duration
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StopWeatherServerRPC();
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RainAmbi.Stop();
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windAmbi.Stop();
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// Post weather cool down
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for (int i = 0; i < postWeatherCooldown; i++) {
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yield return new WaitForSecondsRealtime(1f);
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@ -156,6 +163,7 @@ public class WeatherWheel : NetworkBehaviour {
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foreach(GameObject go in Rains) {
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go.GetComponent<ParticleSystem>().Play();
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}
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RainAmbi.Play();
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break;
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case PlayerStats.Weather.Snow:
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GameObject[] Snows = GameObject.FindGameObjectsWithTag("SnowSystem");
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@ -171,6 +179,7 @@ public class WeatherWheel : NetworkBehaviour {
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// Also store the wind direction
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go.GetComponent<WindDirection>().windDireciton = windDir;
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}
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windAmbi.Play();
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break;
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case PlayerStats.Weather.Fog:
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GameObject[] Fogs = GameObject.FindGameObjectsWithTag("FogSystem");
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@ -27,7 +27,7 @@ EditorUserSettings:
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value: 22424703114646680e0b0227036c6f1f05033f2b212d68252320092a
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flags: 0
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RecentlyUsedScenePath-7:
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value: 22424703114646680e0b0227036c78111b125507233d28242c20137df7ee3d2cfb
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value: 22424703114646680e0b0227036c6f1f05033f2b212d68252320092a
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flags: 0
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RecentlyUsedScenePath-8:
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value: 22424703114646680e0b0227036c6f02131b172b282d347e38271427fb
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