diff --git a/Assets/Prefabs/Game/CountdownUI.prefab b/Assets/Prefabs/Game/CountdownUI.prefab index 6682deb..0643b1f 100644 --- a/Assets/Prefabs/Game/CountdownUI.prefab +++ b/Assets/Prefabs/Game/CountdownUI.prefab @@ -355,8 +355,8 @@ MonoBehaviour: m_Calls: [] m_text: Ready? m_isRightToLeft: 0 - m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} - m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2} + m_fontAsset: {fileID: 11400000, guid: c9c6ab728bbf8974783d3354922a042f, type: 2} + m_sharedMaterial: {fileID: -1126714427571281196, guid: c9c6ab728bbf8974783d3354922a042f, type: 2} m_fontSharedMaterials: [] m_fontMaterial: {fileID: 0} m_fontMaterials: [] diff --git a/Assets/Scripts/Game/EndCollider.cs b/Assets/Scripts/Game/EndCollider.cs index 73136d5..355efc0 100644 --- a/Assets/Scripts/Game/EndCollider.cs +++ b/Assets/Scripts/Game/EndCollider.cs @@ -61,7 +61,7 @@ public class EndCollider : NetworkBehaviour { // Then grab their GUID if (ServerGameNetPortal.Instance.clientIdToGuid.TryGetValue(character.GetComponent().OwnerClientId, out string clientGuid)) { // To verify they aren't the king - if (ServerGameNetPortal.Instance.clientData[clientGuid].IsKing != true) { + if (ServerGameNetPortal.Instance.clientData[clientGuid].IsKing == true) { // Then call a client rpc to the finished player to enable the camera locally ClientRpcParams clientRpcParams = new ClientRpcParams { Send = new ClientRpcSendParams { @@ -83,12 +83,12 @@ public class EndCollider : NetworkBehaviour { foreach (GameObject character in playableCharacters) { if (character.GetComponent().OwnerClientId == otherRunnerClientID) { - GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam"); + //GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam"); - //GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent().enabled = true; - GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent().enabled = true; - GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent().enabled = false; - GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent().enabled = true; + GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent().enabled = true; + //GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent().enabled = true; + //GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent().enabled = false; + GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent().enabled = true; } }