Merge branch 'spectateCamera'

This commit is contained in:
Melby 2022-05-02 12:19:08 -05:00
commit 8ddb2188de
2 changed files with 8 additions and 8 deletions

View File

@ -355,8 +355,8 @@ MonoBehaviour:
m_Calls: []
m_text: Ready?
m_isRightToLeft: 0
m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
m_fontAsset: {fileID: 11400000, guid: c9c6ab728bbf8974783d3354922a042f, type: 2}
m_sharedMaterial: {fileID: -1126714427571281196, guid: c9c6ab728bbf8974783d3354922a042f, type: 2}
m_fontSharedMaterials: []
m_fontMaterial: {fileID: 0}
m_fontMaterials: []

View File

@ -61,7 +61,7 @@ public class EndCollider : NetworkBehaviour {
// Then grab their GUID
if (ServerGameNetPortal.Instance.clientIdToGuid.TryGetValue(character.GetComponent<NetworkObject>().OwnerClientId, out string clientGuid)) {
// To verify they aren't the king
if (ServerGameNetPortal.Instance.clientData[clientGuid].IsKing != true) {
if (ServerGameNetPortal.Instance.clientData[clientGuid].IsKing == true) {
// Then call a client rpc to the finished player to enable the camera locally
ClientRpcParams clientRpcParams = new ClientRpcParams {
Send = new ClientRpcSendParams {
@ -83,12 +83,12 @@ public class EndCollider : NetworkBehaviour {
foreach (GameObject character in playableCharacters) {
if (character.GetComponent<NetworkObject>().OwnerClientId == otherRunnerClientID) {
GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
//GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
//GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent<Camera>().enabled = true;
GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<PlayerCam>().enabled = false;
GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<AudioListener>().enabled = true;
GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<Camera>().enabled = true;
//GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
//GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<PlayerCam>().enabled = false;
GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<AudioListener>().enabled = true;
}
}