diff --git a/Assets/Scripts/KingScripts/HailArea.cs b/Assets/Scripts/KingScripts/HailArea.cs index 4b8c7e8..873ad84 100644 --- a/Assets/Scripts/KingScripts/HailArea.cs +++ b/Assets/Scripts/KingScripts/HailArea.cs @@ -32,7 +32,7 @@ public class HailArea : NetworkBehaviour if (timer == timeMax) { timer = 0; //Random diameter 4->8 - float diameter = Random.Range(4, 8); + float diameter = Random.Range(6, 10); float radius = diameter / 2.0f; //Random pos X Xmax-radius -> Xmin+radius //Random pos Z Zmax-radius -> Zmin+radius @@ -83,17 +83,17 @@ public class HailArea : NetworkBehaviour distance *= -1; } if(distance <= 60) { - timeMax = 25; - } - else if(distance > 60 && distance <= 250) { timeMax = 20; } - else if (distance > 250 && distance <= 500) { + else if(distance > 60 && distance <= 250) { timeMax = 15; } - else if (distance > 500) { + else if (distance > 250 && distance <= 500) { timeMax = 10; } + else if (distance > 500) { + timeMax = 5; + } } [ServerRpc(RequireOwnership = false)] diff --git a/Assets/footsteps.cs b/Assets/footsteps.cs index 25e3fc3..5c32126 100644 --- a/Assets/footsteps.cs +++ b/Assets/footsteps.cs @@ -55,18 +55,18 @@ public class footsteps : MonoBehaviour if (GameObject.FindGameObjectWithTag("RainSystem").GetComponent().isPlaying) { AudioClip clip = getRandomClipRain(); - audioSource.PlayOneShot(clip); + //audioSource.PlayOneShot(clip, .25f); } else if (GameObject.FindGameObjectWithTag("SnowSystem").GetComponent().isPlaying) { AudioClip clip = getRandomClipSnow(); - audioSource.PlayOneShot(clip); + //audioSource.PlayOneShot(clip, .25f); } else { AudioClip clip = getRandomClipDirt(); - audioSource.PlayOneShot(clip); + //audioSource.PlayOneShot(clip, .25f); } } @@ -74,13 +74,13 @@ public class footsteps : MonoBehaviour private void Skate() { AudioClip clip = getSkate(); - audioSource.PlayOneShot(clip); + //audioSource.PlayOneShot(clip, .25f); } private void Land() { AudioClip clip = getLanding(); - audioSource.PlayOneShot(clip); + //audioSource.PlayOneShot(clip,.25f); } }