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Merge branch 'stuff' into main
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@@ -24,7 +24,7 @@ public class dNitro : MonoBehaviour
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void Update()
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{
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//once cooldowns are implemented, put this on one (a long one)
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if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false && playerStats.HasNitro)
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if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)) && isOnCoolDown == false && playerStats.HasNitro)
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{
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isNitroing = true;
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