mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-30 06:14:22 -05:00
Finished the Movement and Aerial groups
Working on the Dash, Nitro, and offense groups now
This commit is contained in:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroCooldownState : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroIncapacitatedState : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroNitroingState : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroNoneState : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public abstract class NitroBaseState
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{
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public abstract void EnterState(NitroStateManager nSM, NitroBaseState previousState);
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public abstract void ExitState(NitroStateManager nSM, NitroBaseState nextState);
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public abstract void UpdateState(NitroStateManager nSM);
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public abstract void FixedUpdateState(NitroStateManager nSM);
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}
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@@ -0,0 +1,28 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NitroStateManager : MonoBehaviour
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{
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////Player States
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public NitroBaseState currentState;
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public NitroBaseState previousState;
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////
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////Objects Sections
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GameObject parentObj; // Parent object
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public Camera cam; // Camera object
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////
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////Components Section
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public CharacterController moveController; // Character Controller
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Rigidbody rB; // Players Rigidbody
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CapsuleCollider capCol; // Players Capsule Collider
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Animator animator; // Animation Controller
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////
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////Scripts Section
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public PlayerStats pStats; // Player Stats
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public MoveStateManager mSM;
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////
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}
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