Did some bugfixing and commented on everything

This commit is contained in:
Melbyj1125
2022-02-17 20:55:23 -06:00
parent e74a1c61c0
commit 820b11dd61
40 changed files with 528 additions and 250 deletions

View File

@@ -4,11 +4,12 @@ using UnityEngine;
public class OffenseCooldownState : OffenseBaseState
{
bool cooldown = false;
bool cooldown = false; // whether or not cooldown is over
public override void EnterState(OffenseStateManager oSM, OffenseBaseState previousState){
cooldown = false;
cooldown = false; // cooldown isn't over
//start cooldown
oSM.StartCoroutine(kickCooldown());
}
@@ -17,9 +18,13 @@ public class OffenseCooldownState : OffenseBaseState
}
public override void UpdateState(OffenseStateManager oSM){
//if cooldown over and incapacitated then incapacitated
if(cooldown && (oSM.mSM.currentState == oSM.mSM.RagdollState || oSM.mSM.currentState == oSM.mSM.SlideState || oSM.mSM.currentState == oSM.mSM.CrouchState || oSM.mSM.currentState == oSM.mSM.CrouchWalkState) || (oSM.aSM.currentState == oSM.aSM.WallRunState || oSM.aSM.currentState == oSM.aSM.WallIdleState || oSM.aSM.currentState == oSM.aSM.GrappleAirState || oSM.aSM.currentState == oSM.aSM.GrappleGroundedState)){
oSM.SwitchState(oSM.IncapacitatedState);
}
//if cooldown over then None
else if(cooldown){
oSM.SwitchState(oSM.NoneState);
}
@@ -29,6 +34,7 @@ public class OffenseCooldownState : OffenseBaseState
}
//kick cooldown
private IEnumerator kickCooldown(){
yield return new WaitForSeconds(.5f);
cooldown = true;