Did some bugfixing and commented on everything

This commit is contained in:
Melbyj1125
2022-02-17 20:55:23 -06:00
parent e74a1c61c0
commit 820b11dd61
40 changed files with 528 additions and 250 deletions

View File

@@ -4,10 +4,12 @@ using UnityEngine;
public class NitroCooldownState : NitroBaseState
{
bool cooldown = false;
bool cooldown = false; // whether or not cooldown has ended
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
cooldown = false;
cooldown = false; // cooldown hasn't ended
//start cooldown
nSM.StartCoroutine(startCoolDown(nSM));
}
@@ -16,9 +18,13 @@ public class NitroCooldownState : NitroBaseState
}
public override void UpdateState(NitroStateManager nSM){
//if off cooldown and incapacitated then incapacitated
if(cooldown && (nSM.mSM.currentState == nSM.mSM.RagdollState || nSM.mSM.currentState == nSM.mSM.RecoveringState)){
nSM.SwitchState(nSM.IncapacitatedState);
}
//if off cooldown then None
else if(cooldown){
nSM.SwitchState(nSM.NoneState);
}
@@ -28,6 +34,7 @@ public class NitroCooldownState : NitroBaseState
}
//cooldown timer
private IEnumerator startCoolDown(NitroStateManager nSM){
//nSM.driver.startUICooldown("Nitro");
yield return new WaitForSeconds(nSM.nitroItem.cooldownM);