Did some bugfixing and commented on everything

This commit is contained in:
Melbyj1125
2022-02-17 20:55:23 -06:00
parent e74a1c61c0
commit 820b11dd61
40 changed files with 528 additions and 250 deletions

View File

@@ -4,10 +4,12 @@ using UnityEngine;
public class NitroCooldownState : NitroBaseState
{
bool cooldown = false;
bool cooldown = false; // whether or not cooldown has ended
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
cooldown = false;
cooldown = false; // cooldown hasn't ended
//start cooldown
nSM.StartCoroutine(startCoolDown(nSM));
}
@@ -16,9 +18,13 @@ public class NitroCooldownState : NitroBaseState
}
public override void UpdateState(NitroStateManager nSM){
//if off cooldown and incapacitated then incapacitated
if(cooldown && (nSM.mSM.currentState == nSM.mSM.RagdollState || nSM.mSM.currentState == nSM.mSM.RecoveringState)){
nSM.SwitchState(nSM.IncapacitatedState);
}
//if off cooldown then None
else if(cooldown){
nSM.SwitchState(nSM.NoneState);
}
@@ -28,6 +34,7 @@ public class NitroCooldownState : NitroBaseState
}
//cooldown timer
private IEnumerator startCoolDown(NitroStateManager nSM){
//nSM.driver.startUICooldown("Nitro");
yield return new WaitForSeconds(nSM.nitroItem.cooldownM);

View File

@@ -13,6 +13,8 @@ public class NitroIncapacitatedState : NitroBaseState
}
public override void UpdateState(NitroStateManager nSM){
//if no longer incapacitated then None
if(nSM.mSM.currentState != nSM.mSM.RagdollState && nSM.mSM.currentState != nSM.mSM.RecoveringState){
nSM.SwitchState(nSM.NoneState);
}

View File

@@ -5,32 +5,37 @@ using UnityEngine;
public class NitroNitroingState : NitroBaseState
{
private float tempTimer;
private float actualMaxVel;
private float actualAcc;
private float tempTimer; // temporary timer
private float actualMaxVel; // actual max velocity
private float actualAcc; // actual acceleration
public override void EnterState(NitroStateManager nSM, NitroBaseState previousState){
actualMaxVel = nSM.pStats.MaxVel;
actualAcc = nSM.pStats.Acc;
nSM.pStats.Acc += nSM.nitroAccBoost;
nSM.pStats.MaxVel += nSM.nitroVelBoost;
actualMaxVel = nSM.pStats.MaxVel; // saves previous max velocity
actualAcc = nSM.pStats.Acc; // saves previous max acc
nSM.pStats.Acc += nSM.nitroAccBoost; // increases acceleration
nSM.pStats.MaxVel += nSM.nitroVelBoost; // increases max velocity
tempTimer = 5;
tempTimer = 5; // how long we will be sped up
}
public override void ExitState(NitroStateManager nSM, NitroBaseState nextState){
nSM.pStats.Acc = actualAcc;
nSM.pStats.MaxVel = actualMaxVel;
nSM.pStats.Acc = actualAcc; // reset acceleration
nSM.pStats.MaxVel = actualMaxVel; // reset maximum velocity
}
public override void UpdateState(NitroStateManager nSM){
//if still nitroing decrease timer
if(tempTimer > 0){
tempTimer -= .02f;
}
//otherwise cooldown
else{
nSM.SwitchState(nSM.CooldownState);
}
//if ragdolling then cooldown
if(nSM.mSM.currentState == nSM.mSM.RagdollState){
nSM.SwitchState(nSM.CooldownState);
}

View File

@@ -13,16 +13,21 @@ public class NitroNoneState : NitroBaseState
}
public override void UpdateState(NitroStateManager nSM){
//if player has nitro
if(nSM.pStats.HasNitro){
//if ragdolling then incapacitiated
if(nSM.mSM.currentState == nSM.mSM.RagdollState){
nSM.SwitchState(nSM.IncapacitatedState);
}
if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)))
//if pressing left shift then nitroing
else if ((Input.GetKeyDown(KeyCode.LeftShift) || Input.GetKeyDown(KeyCode.JoystickButton8)))
{
nSM.SwitchState(nSM.NitroingState);
}
if(nSM.mSM.currentState == nSM.mSM.RagdollState){
nSM.SwitchState(nSM.IncapacitatedState);
}
}
}