Did some bugfixing and commented on everything

This commit is contained in:
Melbyj1125
2022-02-17 20:55:23 -06:00
parent e74a1c61c0
commit 820b11dd61
40 changed files with 528 additions and 250 deletions

View File

@@ -5,7 +5,7 @@ using UnityEngine;
public class MoveGrappleAirState : MoveBaseState
{
public override void EnterState(MoveStateManager mSM, MoveBaseState previousState){
mSM.driftVel = Vector3.zero;
mSM.driftVel = Vector3.zero; // clears driftVel
}
public override void ExitState(MoveStateManager mSM, MoveBaseState nextState){
@@ -13,6 +13,8 @@ public class MoveGrappleAirState : MoveBaseState
}
public override void UpdateState(MoveStateManager mSM){
//checks if aerial state manager is no longer air grappling
if(mSM.aSM.currentState != mSM.aSM.GrappleAirState){
//Determine which state to go into based on player speed
if(mSM.calculatedCurVel < mSM.walkLimit){
@@ -28,7 +30,8 @@ public class MoveGrappleAirState : MoveBaseState
}
public override void FixedUpdateState(MoveStateManager mSM){
//Directional movement to prevent weird movement issue
mSM.DirectionalMovement();
}
}