mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
Did some bugfixing and commented on everything
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@@ -15,36 +15,26 @@ public class DashStateManager : NetworkBehaviour
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public DashCooldownState CooldownState = new DashCooldownState();
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public DashDashingState DashingState = new DashDashingState();
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////
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////Objects Sections
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GameObject parentObj; // Parent object
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////
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////Components Section
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public CharacterController moveController; // Character Controller
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Rigidbody rB; // Players Rigidbody
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CapsuleCollider capCol; // Players Capsule Collider
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Animator animator; // Animation Controller
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////
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////Scripts Section
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public PlayerStats pStats; // Player Stats
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public MoveStateManager mSM;
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public CoolDown driver;
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public MoveStateManager mSM; // movement state manager
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public CoolDown driver; // cooldown driver
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////
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////Items Section
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public SpecialItem dashItem;
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public SpecialItem dashItem; // dash item
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////
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void Awake(){
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////Initialize Player Components
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moveController = GetComponent<CharacterController>(); // set Character Controller
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rB = GetComponent<Rigidbody>(); //set Rigid Body
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capCol = GetComponent<CapsuleCollider>(); // set Capsule Collider
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capCol.enabled = true;
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parentObj = transform.parent.gameObject; // set parent object
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animator = GetComponent<Animator>(); // set animator
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//driver = GameObject.Find("Canvas").GetComponent<CoolDown>();
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////
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