mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
Did some bugfixing and commented on everything
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@@ -16,22 +16,22 @@ public class AerialJumpingState : AerialBaseState
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public override void UpdateState(AerialStateManager aSM){
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//if grav vel < 0 falling
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if(aSM.pStats.GravVel < 0){
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if(aSM.pStats.GravVel < 0 || aSM.mSM.currentState == aSM.mSM.RagdollState){
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aSM.SwitchState(aSM.FallingState);
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}
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//if is grounded then grounded
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if(aSM.isGrounded){
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else if(aSM.isGrounded){
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aSM.SwitchState(aSM.GroundedState);
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}
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//if is wall running and in a state that allows it wallrun
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if(aSM.isWallRunning && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
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else if(aSM.isWallRunning){
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aSM.SwitchState(aSM.WallRunState);
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}
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//if can grapple and in a state that allows it grapple
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if(aSM.CheckGrapple() && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
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else if(aSM.CheckGrapple()){
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aSM.SwitchState(aSM.GrappleAirState);
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}
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}
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