mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-11 11:55:16 -05:00
Did some bugfixing and commented on everything
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@@ -22,22 +22,22 @@ public class AerialGlidingState : AerialBaseState
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public override void UpdateState(AerialStateManager aSM){
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//if not holding jump fall
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if(!Input.GetButton("Jump")){
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if(!Input.GetButton("Jump") || (aSM.mSM.currentState == aSM.mSM.RagdollState)){
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aSM.SwitchState(aSM.FallingState);
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}
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//if is grounded then grounded
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if(aSM.isGrounded){
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else if(aSM.isGrounded){
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aSM.SwitchState(aSM.GroundedState);
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}
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//if isWallrunning and in state that allows it wallrun
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if(aSM.isWallRunning && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
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else if(aSM.isWallRunning){
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aSM.SwitchState(aSM.WallRunState);
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}
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//if can grapple and in state that allows it grapple
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if(aSM.CheckGrapple() && (aSM.mSM.currentState != aSM.mSM.SlideState && aSM.mSM.currentState != aSM.mSM.RagdollState && aSM.mSM.currentState != aSM.mSM.RecoveringState)){
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else if(aSM.CheckGrapple()){
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aSM.SwitchState(aSM.GrappleAirState);
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}
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}
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