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@@ -1,5 +1,9 @@ fileFormatVersion: 2 +<<<<<<< HEAD guid: ff94b826cbaf8214995230b0108dfcb7 +======= +guid: f3064a5694a1bdf489cf61344dfc527e +>>>>>>> Sprint5Melby folderAsset: yes DefaultImporter: externalObjects: {} diff --git a/Assets/Scripts/Network/Game/SpawnManager.cs b/Assets/Scripts/Network/Game/SpawnManager.cs index f088565..04c6908 100644 --- a/Assets/Scripts/Network/Game/SpawnManager.cs +++ b/Assets/Scripts/Network/Game/SpawnManager.cs @@ -33,7 +33,9 @@ public class SpawnManager : NetworkBehaviour { } else { // Spawn as player _runner = Instantiate(runnerPrefab, runnersSpawnPoints[runnersSpawned], Quaternion.identity).gameObject; - _runner.GetComponent().SpawnAsPlayerObject(NetworkManager.Singleton.LocalClientId, null, true); + //Recreate Inventory + _runner.GetComponentInChildren().UpdateEquips(playerData.pInv.NetworkItemList, this.gameObject.GetComponent().ItemDict); + _runner.GetComponent().SpawnAsPlayerObject(NetworkManager.Singleton.LocalClientId); // Increment runners runnersSpawned++; @@ -51,6 +53,7 @@ public class SpawnManager : NetworkBehaviour { if (SceneManager.GetActiveScene().buildIndex == 3) { // Mountain Level runnersSpawnPoints = SpawnPoints.Instance.getRunnerSpawnPoints(0); kingSpawnPoint = SpawnPoints.Instance.getKingSpawnPoint(0); + } } @@ -67,6 +70,8 @@ public class SpawnManager : NetworkBehaviour { } else { // Spawn as player _runner = Instantiate(runnerPrefab, runnersSpawnPoints[runnersSpawned], Quaternion.identity).gameObject; + //Recreate Inventory + _runner.GetComponentInChildren().UpdateEquips(playerData.pInv.NetworkItemList, this.gameObject.GetComponent().ItemDict); _runner.GetComponent().SpawnAsPlayerObject(clientId, null, true); // Increment runners diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs index 219facb..6cc870c 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dKickController.cs @@ -28,8 +28,6 @@ public class dKickController : NetworkBehaviour } void Kick(){ - //Note: when we merge this into PlayerMovement, we may want to change isgrounded to our - //custom is grounded if (Input.GetKeyDown(KeyCode.F) && isKicking == false && characterController.isGrounded == false) { Debug.Log("dive"); @@ -67,6 +65,9 @@ public class dKickController : NetworkBehaviour //if (!IsLocalPlayer) { return; } Collider myCollider = collision.contacts[0].thisCollider; if (collision.transform.CompareTag("kickable") && myCollider == leg.GetComponent()){ + if(collision.gameObject.GetComponent().isKinematic == true){ + collision.gameObject.GetComponent().isKinematic = false; + } Vector3 direction = this.transform.forward; Debug.Log(direction); collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse); diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dWallRun.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dWallRun.cs index 5589355..3c849cd 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dWallRun.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/DebugItems/dWallRun.cs @@ -7,7 +7,7 @@ using UnityEngine.Rendering; public class dWallRun : NetworkBehaviour { - public float wallMaxDistance = 5; + public float wallMaxDistance = .8f; public float wallSpeedMultiplier = 1.2f; public float minimumHeight = .1f; public float maxAngleRoll = 20; @@ -151,13 +151,35 @@ public class dWallRun : NetworkBehaviour Vector3 moveToSet = alongWall * vertical * playerMovementController.PlayerSpeed() * Time.deltaTime;// * wallSpeedMultiplier; Vector3 velNorm = playerMovementController.vel; velNorm.Normalize(); + moveToSet = new Vector3(moveToSet.x * -velNorm.x, moveToSet.y, moveToSet.z * -velNorm.z); + + Vector3 moveToSetNorm = moveToSet; + moveToSetNorm.Normalize(); + + if((moveToSetNorm.x < 0 && velNorm.x > 0)){ + moveToSet.x = (moveToSet.x * -velNorm.x); + } + else if((moveToSetNorm.x > 0 && velNorm.x < 0) ){ + moveToSet.x = (-moveToSet.x * -velNorm.x); + } + + if((moveToSetNorm.z < 0 && velNorm.z > 0)){ + moveToSet.z = (moveToSet.z * -velNorm.z); + } + else if((moveToSetNorm.z > 0 && velNorm.z < 0)){ + moveToSet.z = (-moveToSet.z * -velNorm.z); + } + moveToSet.y = 0; playerMovementController.SetPlayerVelocity(moveToSet); - Debug.Log(moveToSet); isWallRunning = true; + if(playerMovementController.curJumpNum != 0){ + playerMovementController.curJumpNum = 0 ; + } + } } @@ -175,10 +197,6 @@ public class dWallRun : NetworkBehaviour public Vector3 GetWallJumpDirection() //Add call in jump where if we are wallrunning and jump, the jump vector is multiplied by this { - if(isWallRunning) - { - return lastWallNormal * wallBouncing + Vector3.up; - } - return Vector3.zero; - } + return lastWallNormal * wallBouncing + (transform.up); + } } diff --git a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs index e9c068f..a460449 100644 --- a/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs +++ b/Assets/Scripts/PlayerScripts/DebugPlayer/dPlayerMovement.cs @@ -26,7 +26,7 @@ public class dPlayerMovement : NetworkBehaviour private CharacterController moveController; //Jump value - private int curJumpNum; + public int curJumpNum; private bool jumpPressed; bool tempSet = false; float tempTraction = 0.0f; @@ -65,7 +65,7 @@ public class dPlayerMovement : NetworkBehaviour private Rigidbody rB; private CapsuleCollider capCol; private bool firstHit = false; - private bool heldDown = false; + //private bool heldDown = false; //Variable for testing Ragdoll reenable if needed private bool beginRagTimer = false; private float ragTime; private Vector3 prevRot; @@ -261,7 +261,14 @@ public class dPlayerMovement : NetworkBehaviour //If space is pressed apply an upwards force to the player if (Input.GetAxis("Jump") != 0 && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding) { - AddImpact(transform.up, pStats.JumpPow); + if(wallRun.IsWallRunning()){ + AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 1.3f); + AddImpact(transform.up, pStats.JumpPow); + } + else{ + AddImpact(transform.up, pStats.JumpPow); + } + curJumpNum++; jumpPressed = true; } @@ -357,8 +364,10 @@ public class dPlayerMovement : NetworkBehaviour //Wallrunning else if (pStats.HasWallrun) { wallRun.WallRunRoutine(); } //adjusted later if we are wallrunning - //If gliding - //Go down slowly + + else{ + vel.y -= pStats.PlayerGrav * Time.deltaTime; + } } diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/KickController.cs b/Assets/Scripts/PlayerScripts/KickController.cs similarity index 91% rename from Assets/Scripts/PlayerScripts/MovementAbilities/KickController.cs rename to Assets/Scripts/PlayerScripts/KickController.cs index 0ab048d..bbfb748 100644 --- a/Assets/Scripts/PlayerScripts/MovementAbilities/KickController.cs +++ b/Assets/Scripts/PlayerScripts/KickController.cs @@ -62,11 +62,14 @@ public class KickController : NetworkBehaviour } - private void OnCollisionEnter(Collision collision) + private void OnCollisionEnter(Collision collision) { //if (!IsLocalPlayer) { return; } Collider myCollider = collision.contacts[0].thisCollider; if (collision.transform.CompareTag("kickable") && myCollider == leg.GetComponent()){ + if(collision.gameObject.GetComponent().isKinematic == true){ + collision.gameObject.GetComponent().isKinematic = false; + } Vector3 direction = this.transform.forward; Debug.Log(direction); collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse); diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/KickController.cs.meta b/Assets/Scripts/PlayerScripts/KickController.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/MovementAbilities/KickController.cs.meta rename to Assets/Scripts/PlayerScripts/KickController.cs.meta diff --git a/Assets/Scripts/PlayerScripts/PlayerInventory.cs b/Assets/Scripts/PlayerScripts/PlayerInventory.cs index 63080c9..7e3ec80 100644 --- a/Assets/Scripts/PlayerScripts/PlayerInventory.cs +++ b/Assets/Scripts/PlayerScripts/PlayerInventory.cs @@ -7,7 +7,7 @@ public class PlayerInventory : NetworkBehaviour { //List of items - [SerializeField] private Dictionary playerItemDict = new Dictionary(); + [SerializeField] Dictionary playerItemDict = new Dictionary(); public Dictionary PlayerItemDict{ get{ return playerItemDict; } } @@ -18,11 +18,9 @@ public class PlayerInventory : NetworkBehaviour } //Scripts public PlayerStats pStats; - public InventoryManager invMan; void Awake(){ - pStats = GetComponent(); - invMan = FindObjectOfType(); + pStats = GetComponent(); } //Adds player Item to a dictionary @@ -69,14 +67,9 @@ public class PlayerInventory : NetworkBehaviour } //Equips All items in list at start of next scene - public void UpdateEquips(){ - if(invMan != null){ - foreach(string itemName in networkItemList){ - invMan.ItemDict[itemName].Equip(pStats, this.gameObject); - } - } - else{ - Debug.Log("invMan is currently not set or disabled"); + public void UpdateEquips(List items, Dictionary allItems){ + foreach(string itemName in items){ + AddItem(allItems[itemName]); } } diff --git a/Assets/Scripts/PlayerScripts/ItemScripts.meta b/Assets/Scripts/PlayerScripts/PlayerItems.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts.meta rename to Assets/Scripts/PlayerScripts/PlayerItems.meta diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/InventoryManager.cs b/Assets/Scripts/PlayerScripts/PlayerItems/InventoryManager.cs similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/InventoryManager.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/InventoryManager.cs diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/InventoryManager.cs.meta b/Assets/Scripts/PlayerScripts/PlayerItems/InventoryManager.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/InventoryManager.cs.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/InventoryManager.cs.meta diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Item.cs b/Assets/Scripts/PlayerScripts/PlayerItems/Item.cs similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Item.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/Item.cs diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Item.cs.meta b/Assets/Scripts/PlayerScripts/PlayerItems/Item.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Item.cs.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/Item.cs.meta diff --git a/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts.meta b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts.meta new file mode 100644 index 0000000..30a7c41 --- /dev/null +++ b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 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b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs similarity index 100% rename from Assets/Scripts/PlayerScripts/MovementAbilities/GrapplingHook.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/GrapplingHook.cs.meta b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/MovementAbilities/GrapplingHook.cs.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/GrapplingHook.cs.meta diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Nitro.cs similarity index 100% rename from Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Nitro.cs diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs.meta b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Nitro.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/MovementAbilities/Nitro.cs.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/Nitro.cs.meta diff --git a/Assets/Scripts/PlayerScripts/MovementAbilities/WallRun.cs b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/WallRun.cs similarity index 81% rename from Assets/Scripts/PlayerScripts/MovementAbilities/WallRun.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/WallRun.cs index 4f9c68c..0a1efe4 100644 --- a/Assets/Scripts/PlayerScripts/MovementAbilities/WallRun.cs +++ b/Assets/Scripts/PlayerScripts/PlayerItems/ItemScripts/WallRun.cs @@ -7,7 +7,7 @@ using UnityEngine.Rendering; public class WallRun : NetworkBehaviour { - public float wallMaxDistance = 5; + public float wallMaxDistance = 5; public float wallSpeedMultiplier = 1.2f; public float minimumHeight = .1f; public float maxAngleRoll = 20; @@ -83,14 +83,14 @@ public class WallRun : NetworkBehaviour { Vector3 dir = transform.TransformDirection(directions[i]); Physics.Raycast(transform.position, dir, out hits[i], wallMaxDistance); - // if(hits[i].collider != null) - // { - // Debug.DrawRay(transform.position, dir * hits[i].distance, Color.green); - // } - // else - // { - // Debug.DrawRay(transform.position, dir * wallMaxDistance, Color.red); - // } + if(hits[i].collider != null) + { + Debug.DrawRay(transform.position, dir * hits[i].distance, Color.green); + } + else + { + Debug.DrawRay(transform.position, dir * wallMaxDistance, Color.red); + } } if(CanWallRun()) @@ -151,13 +151,35 @@ public class WallRun : NetworkBehaviour Vector3 moveToSet = alongWall * vertical * playerMovementController.PlayerSpeed() * Time.deltaTime;// * wallSpeedMultiplier; Vector3 velNorm = playerMovementController.vel; velNorm.Normalize(); + moveToSet = new Vector3(moveToSet.x * -velNorm.x, moveToSet.y, moveToSet.z * -velNorm.z); + + Vector3 moveToSetNorm = moveToSet; + moveToSetNorm.Normalize(); + + if((moveToSetNorm.x < 0 && velNorm.x > 0)){ + moveToSet.x = (moveToSet.x * -velNorm.x); + } + else if((moveToSetNorm.x > 0 && velNorm.x < 0) ){ + moveToSet.x = (-moveToSet.x * -velNorm.x); + } + + if((moveToSetNorm.z < 0 && velNorm.z > 0)){ + moveToSet.z = (moveToSet.z * -velNorm.z); + } + else if((moveToSetNorm.z > 0 && velNorm.z < 0)){ + moveToSet.z = (-moveToSet.z * -velNorm.z); + } + moveToSet.y = 0; playerMovementController.SetPlayerVelocity(moveToSet); - Debug.Log(moveToSet); isWallRunning = true; + if(playerMovementController.curJumpNum != 0){ + playerMovementController.curJumpNum = 0 ; + } + } } @@ -175,10 +197,6 @@ public class WallRun : NetworkBehaviour public Vector3 GetWallJumpDirection() //Add call in jump where if we are wallrunning and jump, the jump vector is multiplied by this { - if(isWallRunning) - { - return lastWallNormal * wallBouncing + Vector3.up; - } - return Vector3.zero; + return lastWallNormal * wallBouncing + (transform.up); } 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a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Springs.asset.meta b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Springs.asset.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Springs.asset.meta diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/StrongerKick.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/StrongerKick.asset rename to Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/StrongerKick.asset.meta b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/StrongerKick.asset.meta similarity index 100% rename from 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a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Wall Run.asset b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Wall Run.asset rename to Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Wall Run.asset.meta b/Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Wall Run.asset.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/Resources/ItemObjects/Wall Run.asset.meta diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/SpecialItem.cs b/Assets/Scripts/PlayerScripts/PlayerItems/SpecialItem.cs similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/SpecialItem.cs rename to Assets/Scripts/PlayerScripts/PlayerItems/SpecialItem.cs diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/SpecialItem.cs.meta b/Assets/Scripts/PlayerScripts/PlayerItems/SpecialItem.cs.meta similarity index 100% rename from Assets/Scripts/PlayerScripts/ItemScripts/SpecialItem.cs.meta rename to Assets/Scripts/PlayerScripts/PlayerItems/SpecialItem.cs.meta diff --git a/Assets/Scripts/PlayerScripts/PlayerMovement.cs b/Assets/Scripts/PlayerScripts/PlayerMovement.cs index 29bf397..d2ebab2 100644 --- a/Assets/Scripts/PlayerScripts/PlayerMovement.cs +++ b/Assets/Scripts/PlayerScripts/PlayerMovement.cs @@ -28,7 +28,7 @@ public class PlayerMovement : NetworkBehaviour private CharacterController moveController; //Jump value - private int curJumpNum; + public int curJumpNum; private bool jumpPressed; bool tempSet = false; float tempTraction = 0.0f; @@ -67,7 +67,7 @@ public class PlayerMovement : NetworkBehaviour private Rigidbody rB; private CapsuleCollider capCol; private bool firstHit = false; - private bool heldDown = false; + //private bool heldDown = false; //Variable for testing ragdoll reenable if needed private bool beginRagTimer = false; private float ragTime; private Vector3 prevRot; @@ -241,7 +241,13 @@ public class PlayerMovement : NetworkBehaviour //If space is pressed apply an upwards force to the player if ((Input.GetAxis("Jump") != 0) && !jumpPressed && curJumpNum + 1 < pStats.JumpNum && !isSliding) { - AddImpact(transform.up, pStats.JumpPow); + if(wallRun.IsWallRunning()){ + AddImpact((wallRun.GetWallJumpDirection()), pStats.JumpPow * 1.3f); + AddImpact(transform.up, pStats.JumpPow); + } + else{ + AddImpact(transform.up, pStats.JumpPow); + } curJumpNum++; jumpPressed = true; } @@ -293,13 +299,13 @@ public class PlayerMovement : NetworkBehaviour Vector3 lastCamPos = new Vector3(0,0,0); Vector3 rotOffset = transform.localEulerAngles; if(moveController.enabled){ - transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X")); + transform.parent.Rotate(Vector3.up * sensitivity * Time.deltaTime * Input.GetAxis("Mouse X")); - camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime; - camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle); + camRotation.x -= Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime; + camRotation.x = Mathf.Clamp(camRotation.x, minAngle, maxAngle); - cam.transform.localEulerAngles = camRotation; + cam.transform.localEulerAngles = camRotation; } } @@ -330,7 +336,7 @@ public class PlayerMovement : NetworkBehaviour tempSet = true; } } - else{ + else if(!jumpPressed && pStats.HasGlider){ if(tempSet == true){ pStats.Traction = tempTraction; @@ -342,9 +348,11 @@ public class PlayerMovement : NetworkBehaviour } //Wallrunning - if (pStats.HasWallrun) { wallRun.WallRunRoutine(); } //adjusted later if we are wallrunning - //If gliding - //Go down slowly + else if (pStats.HasWallrun) { wallRun.WallRunRoutine(); } //adjusted later if we are wallrunning + + else{ + vel.y -= pStats.PlayerGrav * Time.deltaTime; + } } diff --git a/Assets/Scripts/PlayerScripts/PlayerStats.cs b/Assets/Scripts/PlayerScripts/PlayerStats.cs index 42a5cc2..fdcd55a 100644 --- a/Assets/Scripts/PlayerScripts/PlayerStats.cs +++ b/Assets/Scripts/PlayerScripts/PlayerStats.cs @@ -6,119 +6,118 @@ using UnityEngine.Assertions; public class PlayerStats : MonoBehaviour { //Maximum possible player speed - private float maxVel = 25.0f; + [SerializeField] private float maxVel = 25.0f; public float MaxVel{ get{ return maxVel; } set{ maxVel = value; } } //Minimum possible player speed - private float minVel = 2.0f; + [SerializeField] private float minVel = 2.0f; public float MinVel{ get{ return minVel; } set{ minVel = value; } } //Current player speed - private float curVel = 0.0f; + [SerializeField] private float curVel = 0.0f; public float CurVel{ get{ return curVel; } set{ curVel = value; } } //Player Acceleration - private float acc = 0.1f; + [SerializeField] private float acc = 0.1f; public float Acc{ get{ return acc; } set{ acc = value; } } //Player Jump power - private float jumpPow = 300.0f; + [SerializeField] private float jumpPow = 300.0f; public float JumpPow{ get{ return jumpPow; } set{ jumpPow = value; } } //Players Number of Jumps - private int jumpNum = 2; + [SerializeField] private int jumpNum = 2; public int JumpNum{ get{ return jumpNum; } set{ jumpNum = value; } } //Player Traction - private float traction = 3.0f; + [SerializeField] private float traction = 3.0f; public float Traction{ get{ return traction; } set{ traction = value; } } //Player Kick Power - private float kickPow = 100.0f; + [SerializeField] private float kickPow = 150.0f; public float KickPow{ get{ return kickPow; } set{ kickPow = value; } } //Player Recovery Time When Knocked Down - private float recovTime = 3.0f; + [SerializeField] private float recovTime = 3.0f; public float RecovTime{ get{ return recovTime; } set{ recovTime = value; } } - //MAY BE UNNECCESARY DEPENDING ON HOW GLIDER TURNS OUT //Gravity Affecting the player - private float playerGrav = 20.0f; + [SerializeField] private float playerGrav = 20.0f; public float PlayerGrav{ get{ return playerGrav; } set{ playerGrav = value; } } //If The Player Has Blink - private bool hasBlink = false; + [SerializeField] private bool hasBlink = false; public bool HasBlink{ get{ return hasBlink; } set{ hasBlink = value; } } //If The Player Has Glider - private bool hasGlider = true; + [SerializeField] private bool hasGlider = false; public bool HasGlider{ get{ return hasGlider; } set{ hasGlider = value; } } //If The Player Has Grapple - private bool hasGrapple = false; + [SerializeField] private bool hasGrapple = false; public bool HasGrapple{ get{ return hasGrapple; } set{ hasGrapple = value; } } //If The Player Has Wallrun - private bool hasWallrun = true; + [SerializeField] private bool hasWallrun = false; public bool HasWallrun{ get{ return hasWallrun; } set{ hasWallrun = value; } } //If The Player Has Nitro - private bool hasNitro = false; + [SerializeField] private bool hasNitro = false; public bool HasNitro{ get{ return hasNitro; } set{ hasNitro = value; } } //If The Player Has Dash - private bool hasDash; + [SerializeField] private bool hasDash = false; public bool HasDash{ get{ return hasDash; } set{ hasDash = value; } } - private int playerPoints = 15; + [SerializeField] private int playerPoints = 15; public int PlayerPoints{ get{ return playerPoints; } set{ playerPoints = value; } diff --git a/ProjectSettings/DynamicsManager.asset b/ProjectSettings/DynamicsManager.asset index cdc1f3e..7b88692 100644 --- a/ProjectSettings/DynamicsManager.asset +++ b/ProjectSettings/DynamicsManager.asset @@ -3,10 +3,11 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 13 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 + m_DefaultMaxDepenetrationVelocity: 10 m_SleepThreshold: 0.005 m_DefaultContactOffset: 0.01 m_DefaultSolverIterations: 6 @@ -22,7 +23,8 @@ PhysicsManager: m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 - m_ContactPairsMode: 0 + m_ClothGravity: {x: 0, y: -9.81, z: 0} + m_ContactPairsMode: 3 m_BroadphaseType: 0 m_WorldBounds: m_Center: {x: 0, y: 0, z: 0} @@ -31,4 +33,5 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_DefaultMaxAngluarSpeed: 7 + m_SolverType: 0 + m_DefaultMaxAngularSpeed: 7 diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 91c82e8..9418679 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -21,19 +21,19 @@ EditorUserSettings: value: 22424703114646680e0b0227036c7b151b180b650d262f3d192c0e27d1e33136e7a923e7ee2e26 flags: 0 RecentlyUsedScenePath-5: - value: 22424703114646680e0b0227036c6f1f05033f2b212d111c633c133af6f9 + value: 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