mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 02:14:30 -05:00
Cleaned up code
Slide Works again Ragdoll works again Cam is stable New Debugging prefab
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using System.Collections;
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using System.Collections.Generic;
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using MLAPI;
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using UnityEngine;
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public class dGrapplingHook : NetworkBehaviour
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{
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public float maxGrappleDistance = 25;
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private bool isGrappled;
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private int hookPointIndex;
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private GameObject hookPoint;
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private GameObject[] hookPoints;
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private float distance;
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// Start is called before the first frame update
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void Start()
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{
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isGrappled = false;
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hookPoints = GameObject.FindGameObjectsWithTag("HookPoint");
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}
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// Update is called once per frame
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void Update()
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{
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if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
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{
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if (!isGrappled) //If we are not grappling
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{
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hookPointIndex = FindHookPoint(); //Find the nearest hook point within max distance
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if (hookPointIndex != -1) //If there is a hookpoint
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{
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hookPoint = hookPoints[hookPointIndex]; //The point we are grappling from
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//physics set up?
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isGrappled = true; //toggle grappling state
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}
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}
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else //Else we are grappling
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{
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//physics tear down?
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isGrappled = false; //toggle grappling state to release
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}
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}
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}
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private void FixedUpdate()
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{
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if (isGrappled)
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{
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//Do grappling physics based on hookPoint
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}
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}
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int FindHookPoint()
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{
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float least = maxGrappleDistance;
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int index = -1;
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for(int i = 0; i<hookPoints.Length; i++)
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{
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distance = Vector3.Distance(gameObject.transform.position, hookPoints[i].transform.position);
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if (distance <= least)
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{
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index = i;
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}
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}
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return index;
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}
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}
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