This commit is contained in:
Melby
2022-05-01 16:37:11 -05:00
4 changed files with 171 additions and 35 deletions

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@@ -68,7 +68,7 @@ public class AnimationManager : NetworkBehaviour
highestPriority = 3;
}
//if current state in aerialManager is not grounded
else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(dAerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(AerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
{
highestPriority = 2;
}