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Merge branch 'main' of https://github.com/Lautha1/TheKingsRace
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@@ -68,7 +68,7 @@ public class AnimationManager : NetworkBehaviour
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highestPriority = 3;
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}
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//if current state in aerialManager is not grounded
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else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(dAerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
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else if (aerialState.currentState.GetType() == typeof(AerialJumpingState) || aerialState.currentState.GetType() == typeof(AerialFallingState) || aerialState.currentState.GetType() == typeof(AerialWallRunState) || aerialState.currentState.GetType() == typeof(AerialGrappleAirState) || aerialState.currentState.GetType() == typeof(AerialGlidingState))
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{
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highestPriority = 2;
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}
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