Fixed a lot of the issues we addressed on Monday

This commit is contained in:
Melbyj1125
2022-03-09 02:16:56 -06:00
parent 03a96b8c67
commit 7ae4b643a1
31 changed files with 161 additions and 222 deletions

View File

@@ -6,12 +6,12 @@ public class dMoveIdleState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isIdle", true);
Debug.Log("Entered Idle");
//Debug.Log("Entered Idle");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isIdle", false);
Debug.Log("Exited Idle");
//Debug.Log("Exited Idle");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class dMoveJogState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isJogging", true);
Debug.Log("Entered Jog");
//Debug.Log("Entered Jog");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isJogging", false);
Debug.Log("Exited Jog");
//Debug.Log("Exited Jog");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -6,12 +6,12 @@ public class dMoveRunState : dMoveBaseState
{
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
mSM.GetComponent<Animator>().SetBool("isRunning", true);
Debug.Log("Entered Run");
//Debug.Log("Entered Run");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isRunning", false);
Debug.Log("Exit Run");
//Debug.Log("Exit Run");
}
public override void UpdateState(dMoveStateManager mSM){

View File

@@ -9,12 +9,12 @@ public class dMoveWalkState : dMoveBaseState
public override void EnterState(dMoveStateManager mSM, dMoveBaseState previousState){
//get component is semi expensive--may want to ahve all statemanagers have a reference to animator
mSM.GetComponent<Animator>().SetBool("isWalking", true);
Debug.Log("Entered Walk");
//Debug.Log("Entered Walk");
}
public override void ExitState(dMoveStateManager mSM, dMoveBaseState nextState){
mSM.GetComponent<Animator>().SetBool("isWalking", false);
Debug.Log("Exited Walk");
//Debug.Log("Exited Walk");
}
public override void UpdateState(dMoveStateManager mSM){