Added Additional logic to controls menu

-players can no longer leave with same keys and if
they do they will be set to default
-Added some additional changes to animator
This commit is contained in:
Evan Nydahl
2022-04-22 18:00:20 -05:00
parent 0f6673c247
commit 7a94d5d9a1
18 changed files with 1507 additions and 435 deletions

View File

@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class WarningPop : MonoBehaviour
{
public GameObject warningBox;
// Start is called before the first frame update
//they no want defautls
public void cancel()
{
warningBox.SetActive(false);
}
public void setDefaultAndContinue()
{
//set default
this.GetComponent<RebindManager>().setAllControlsToDefaults();
warningBox.SetActive(false);
SceneManager.LoadScene("Options");
}
}