mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-21 18:04:27 -05:00
Added Additional logic to controls menu
-players can no longer leave with same keys and if they do they will be set to default -Added some additional changes to animator
This commit is contained in:
@@ -14,7 +14,7 @@ public class dOffenseKickState : dOffenseBaseState
|
||||
oSM.leg.SetActive(true); // activate leg
|
||||
kicked = false; // haven't kicked
|
||||
|
||||
oSM.animator.SetBool("IsKicking", true);
|
||||
oSM.animator.SetBool("IsKickingIdle", true);
|
||||
//start kicking routine
|
||||
oSM.StartCoroutine(kicking(1f));
|
||||
}
|
||||
@@ -23,7 +23,7 @@ public class dOffenseKickState : dOffenseBaseState
|
||||
legRotation = 0; // reset leg angle
|
||||
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
|
||||
oSM.leg.SetActive(false); // reset leg angle
|
||||
oSM.animator.SetBool("IsKicking", false);
|
||||
oSM.animator.SetBool("IsKickingIdle", false);
|
||||
}
|
||||
|
||||
public override void UpdateState(dOffenseStateManager oSM){
|
||||
|
||||
@@ -13,7 +13,7 @@ public class OffenseKickState : OffenseBaseState
|
||||
|
||||
oSM.leg.SetActive(true); // activate leg
|
||||
kicked = false; // haven't kicked
|
||||
oSM.animator.SetBool("IsKicking", true);
|
||||
oSM.animator.SetBool("IsKickingIdle", true);
|
||||
//start kicking routine
|
||||
oSM.StartCoroutine(kicking(1f));
|
||||
}
|
||||
@@ -22,7 +22,7 @@ public class OffenseKickState : OffenseBaseState
|
||||
legRotation = 0; // reset leg angle
|
||||
oSM.leg.transform.eulerAngles = new Vector3(legRotation, oSM.leg.transform.eulerAngles.y, oSM.leg.transform.eulerAngles.z); // rotate leg
|
||||
oSM.leg.SetActive(false); // reset leg angle
|
||||
oSM.animator.SetBool("IsKicking", false);
|
||||
oSM.animator.SetBool("IsKickingIdle", false);
|
||||
}
|
||||
|
||||
public override void UpdateState(OffenseStateManager oSM){
|
||||
|
||||
Reference in New Issue
Block a user