A lot of cleanup and adjustments

traction resets after a glide
Keep Momentum after sliding
Wallrun adjusted on player prefab
Wallrun added to Player prefab2
A lot of stats adjusted on all prefabs
This commit is contained in:
Melbyj1125
2021-12-17 02:04:15 -06:00
parent bb5ee9d2b2
commit 79626242c0
14 changed files with 160 additions and 162 deletions

View File

@@ -28,6 +28,7 @@ public class dKickController : NetworkBehaviour
}
void Kick(){
//if (!IsLocalPlayer) { return; }
//Note: when we merge this into PlayerMovement, we may want to change isgrounded to our
//custom is grounded
//If F is pressed or gamepad right trigger is pulled