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A lot of cleanup and adjustments
traction resets after a glide Keep Momentum after sliding Wallrun adjusted on player prefab Wallrun added to Player prefab2 A lot of stats adjusted on all prefabs
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@@ -28,6 +28,7 @@ public class dKickController : NetworkBehaviour
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}
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void Kick(){
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//if (!IsLocalPlayer) { return; }
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//Note: when we merge this into PlayerMovement, we may want to change isgrounded to our
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//custom is grounded
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//If F is pressed or gamepad right trigger is pulled
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