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Moved NetworkObject on PlayerPrefab
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@@ -13,10 +13,6 @@ public class ServerGameNetPortal : MonoBehaviour {
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[Header("Settings")]
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[SerializeField] private int maxPlayers = 3;
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[Header("Prefabs")]
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[SerializeField] private NetworkObject runnerPrefab;
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[SerializeField] private NetworkObject kingPrefab;
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public static ServerGameNetPortal Instance => instance;
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private static ServerGameNetPortal instance;
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