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Updated Debug prefab to be the testing version
Update Inventory Selection to work with debug prefab
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@@ -23,7 +23,7 @@ public class dGrapplingHook : NetworkBehaviour
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// Update is called once per frame
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void Update()
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{
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if (!IsLocalPlayer) { return; }
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//if (!IsLocalPlayer) { return; }
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if (Input.GetKeyDown(KeyCode.E)) //If grapple button is hit
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{
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