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Updated Debug prefab to be the testing version
Update Inventory Selection to work with debug prefab
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@@ -43,7 +43,7 @@ public class dBlink : NetworkBehaviour{
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//blinks the player forwards
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private void BlinkMove()
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{
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if (!IsLocalPlayer) { return; }
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//if (!IsLocalPlayer) { return; }
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if (Input.GetMouseButton(1))
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{
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