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Added delay to skyrim
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@@ -278,9 +278,12 @@ public class PauseMenu : NetworkBehaviour {
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List<string> itemList = itemsAsString.Split(',').ToList();
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character.GetComponentInChildren<PlayerInventory>().UpdateEquips(itemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
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GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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character.GetComponentInChildren<MoveStateManager>().enabled = true;
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character.GetComponentInChildren<DashStateManager>().enabled = true;
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