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Added delay to skyrim
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@@ -272,7 +272,7 @@ public class AerialStateManager : NetworkBehaviour
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}
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}
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}
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed){
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed && curCoyJumpTimer <= 0 ){
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if(Vector3.Dot(groundHit.normal, transform.up) > 0f){
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Debug.Log("On a Slant");
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// Debug.Log("The grounds Normal" + groundHit.normal);
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