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Added delay to skyrim
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@@ -245,7 +245,7 @@ public class dAerialStateManager : NetworkBehaviour
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}
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}
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}
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed){
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed && curCoyJumpTimer <= 0){
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if(Vector3.Dot(groundHit.normal, transform.up) > 0f){
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moveController.Move(groundHit.normal * 20 * Time.deltaTime);
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mSM.CancelMomentum();
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