mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-09-27 11:26:35 -05:00
Added delay to skyrim
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@@ -121,9 +121,13 @@ public class Pitfall : NetworkBehaviour
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List<string> itemList = itemsAsString.Split(',').ToList();
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character.GetComponentInChildren<PlayerInventory>().UpdateEquips(itemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
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GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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character.GetComponentInChildren<MoveStateManager>().enabled = true;
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character.GetComponentInChildren<DashStateManager>().enabled = true;
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@@ -83,8 +83,11 @@ public class EndCollider : NetworkBehaviour {
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foreach (GameObject character in playableCharacters) {
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if (character.GetComponent<NetworkObject>().OwnerClientId == otherRunnerClientID) {
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
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//GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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}
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}
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@@ -245,7 +245,7 @@ public class dAerialStateManager : NetworkBehaviour
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}
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}
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}
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed){
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed && curCoyJumpTimer <= 0){
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if(Vector3.Dot(groundHit.normal, transform.up) > 0f){
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moveController.Move(groundHit.normal * 20 * Time.deltaTime);
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mSM.CancelMomentum();
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@@ -272,7 +272,7 @@ public class AerialStateManager : NetworkBehaviour
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}
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}
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}
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed){
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else if(Physics.Raycast(groundRay, out groundHit, moveController.height + groundSlantDistance) && !jumpPressed && curCoyJumpTimer <= 0 ){
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if(Vector3.Dot(groundHit.normal, transform.up) > 0f){
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Debug.Log("On a Slant");
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// Debug.Log("The grounds Normal" + groundHit.normal);
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@@ -278,9 +278,12 @@ public class PauseMenu : NetworkBehaviour {
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List<string> itemList = itemsAsString.Split(',').ToList();
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character.GetComponentInChildren<PlayerInventory>().UpdateEquips(itemList, this.gameObject.GetComponent<InventoryManager>().ItemDict);
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(character, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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GameObject UICamera = GameHandler.FindGameObjectInChildWithTag(character, "UICam");
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GameHandler.FindGameObjectInChildWithTag(character, "UICam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<Camera>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<AudioListener>().enabled = true;
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GameHandler.FindGameObjectInChildWithTag(UICamera, "PlayerCam").GetComponent<PlayerCam>().enabled = true;
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character.GetComponentInChildren<MoveStateManager>().enabled = true;
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character.GetComponentInChildren<DashStateManager>().enabled = true;
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