mirror of
https://github.com/Leahnaya/TheKingsRace.git
synced 2026-08-22 10:24:42 -05:00
weather and pause functionality implemented
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@@ -42,7 +42,7 @@ public class dMoveSlideState : dMoveBaseState
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}
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//steadily increase traction
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mSM.pStats.Traction += .004f;
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mSM.pStats.CurTraction += .004f;
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//If player isn't pressing either Q or the joystick button they stop sliding if nothing is above them
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if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKey(KeyCode.Q))){
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@@ -116,8 +116,10 @@ public class dMoveStateManager : NetworkBehaviour
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//if (!IsLocalPlayer) { return; }
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Cursor.lockState = CursorLockMode.Locked; // Lock cursor on start if you are the local player
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pStats.Traction = pStats.CurTraction;
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pStats.CurTraction = pStats.Traction;
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pStats.CurAcc = pStats.Acc;
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pStats.SetWeather(PlayerStats.Weather.Wind, new Vector3(1,0,0));
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}
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// Update is called once per frame
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@@ -309,7 +311,7 @@ public class dMoveStateManager : NetworkBehaviour
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//Apply Wind movement to the player
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public void ApplyWind(bool wind){
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if(wind){
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moveController.Move(pStats.WindDirection.normalized * 2);
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moveController.Move(pStats.WindDirection.normalized * .2f);
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}
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}
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////
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@@ -42,7 +42,7 @@ public class MoveSlideState : MoveBaseState
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}
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//steadily increase traction
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mSM.pStats.Traction += .004f;
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mSM.pStats.CurTraction += .004f;
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//If player isn't pressing either Q or the joystick button they stop sliding if nothing is above them
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if((!Input.GetKey(KeyCode.JoystickButton1) && !Input.GetKey(KeyCode.Q))){
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@@ -173,7 +173,8 @@ public class PlayerStats : MonoBehaviour
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private float accModification;
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//sets weather effect on player
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public void SetWeather(Weather weather, Vector3 windDir){
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public void SetWeather(Weather weather, Vector3 windDir = default(Vector3)){
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switch(weather){
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case Weather.Rain:{
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Debug.Log("Rain");
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@@ -181,9 +182,9 @@ public class PlayerStats : MonoBehaviour
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tempTraction = traction;
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tempAcc = acc;
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traction -= 2;
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if(curTraction - 2 > 0){
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curTraction -= 2;
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traction -= 4;
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if(curTraction - 4 > 0){
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curTraction -= 4;
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}
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acc += 2;
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@@ -208,6 +209,8 @@ public class PlayerStats : MonoBehaviour
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curAcc *= .5f;
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accModification = -acc;
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curVel *= .5f;
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break;
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}
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@@ -257,7 +260,7 @@ public class PlayerStats : MonoBehaviour
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Debug.Assert((maxVel >= 0), "maxVel cannot be below zero");
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Debug.Assert((minVel >= 0), "minVel cannot be below zero");
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Debug.Assert((curVel >= 0), "curVel cannot be below zero");
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Debug.Assert((jumpPow >= 0), "jumpPow cannot be below zero");
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Debug.Assert((jumpPow >= 0), "jumpPow cannot be below zero");
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Debug.Assert((jumpNum >= 2), "jumpNum cannot be below 2");
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Debug.Assert((traction >= 0), "traction cannot be below zero");
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Debug.Assert((kickPow >= 0), "Playerpoints cannot be below zero");
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