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Postgame updates
Added models to post game scene
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@@ -10,7 +10,7 @@ public class Bumper : MonoBehaviour {
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void OnTriggerEnter(Collider objectHit) {
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if (objectHit.gameObject.tag == "ArcherTarget") {//Checks if the other object is the player
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Debug.Log("Bump");
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//Debug.Log("Bump");
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MoveStateManager playerMovement = objectHit.GetComponent<MoveStateManager>();
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Vector3 dirBump = objectHit.transform.position - transform.position;
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