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here + foreach(Item I in Inv.GetItems()){ + if(I.GetType() == typeof(SpecialItem)){ + SpecialItem temp = (SpecialItem)I; + //if not + if(temp.cooldownM == 0 || I.GetType() != typeof(SpecialItem)){ + Debug.Log("Item not fully intialized"); + //throw assert + Debug.Assert(temp.cooldownM == 0); + Debug.Assert(I.GetType() != typeof(SpecialItem)); + + } + specialItems.Add(temp); + } + } + //set up ui elements for special items + for(int i = 0; i < specialItems.Count; i++){ + //instantiate prefab + GameObject temp = Instantiate(uiPrebab); + temp.transform.SetParent(this.gameObject.transform); + SpecialItem currentSpecialItem = specialItems[i]; + temp.name = currentSpecialItem.itemName; + //set position + temp.transform.localPosition = new Vector3(-290, 110 - (i * 50), temp.transform.position.z); + temp.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); + //set cooldown on ui + temp.GetComponent().setCoolDownTime(currentSpecialItem.cooldownM); + } + } + + public void startUICooldown(string name){ + this.gameObject.transform.Find(name).GetComponent().startCoolDown(); + } + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/Scripts/CoolDown.cs.meta b/Assets/Scripts/CoolDown.cs.meta new file mode 100644 index 0000000..8248e41 --- /dev/null +++ b/Assets/Scripts/CoolDown.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6c342edd8126e1449a50220a14c9333e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Kick.cs b/Assets/Scripts/Kick.cs index a72eba2..8c39106 100644 --- a/Assets/Scripts/Kick.cs +++ b/Assets/Scripts/Kick.cs @@ -4,7 +4,7 @@ using UnityEngine; public class Kick : MonoBehaviour { - private float kickForce = 50f; + private float kickForce = 100f; // Start is called before the first frame update void Start(){ } diff --git a/Assets/Scripts/Nitro.cs b/Assets/Scripts/Nitro.cs index 7e42c44..00d515a 100644 --- a/Assets/Scripts/Nitro.cs +++ b/Assets/Scripts/Nitro.cs @@ -5,16 +5,32 @@ using UnityEngine; public class Nitro : MonoBehaviour { private PlayerStats playerStats; + private CoolDown driver; + private bool isOnCoolDown = false; + //this will need to be set from scritable object or something; + private float coolDown; + // Start is called before the first frame update void Start(){ - playerStats = this.gameObject.GetComponent(); + playerStats = GetComponent(); + coolDown = 5.0f; + //retrieves + driver = FindObjectOfType(); } // Update is called once per frame void Update(){ //once cooldowns are implemented, put this on one (a long one) - if (Input.GetKeyDown(KeyCode.LeftShift)){ + if (Input.GetKeyDown(KeyCode.LeftShift) && isOnCoolDown == false){ playerStats.CurVel = playerStats.MaxVel; + StartCoroutine(startCoolDown()); } } + private IEnumerator startCoolDown(){ + Debug.Log("start corotine"); + isOnCoolDown = true; + driver.startUICooldown("Nitro"); + yield return new WaitForSeconds(coolDown); + isOnCoolDown = false; + } } diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Blink.asset b/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Blink.asset index 65d60c5..7294084 100644 --- a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Blink.asset +++ b/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Blink.asset @@ -32,4 +32,4 @@ MonoBehaviour: hasGliderM: 0 hasNitroM: 0 hasDashM: 0 - cooldownM: 0 + cooldownM: 5 diff --git a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Nitro.asset b/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Nitro.asset index 95fe430..3c1c3dd 100644 --- a/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Nitro.asset +++ b/Assets/Scripts/PlayerScripts/ItemScripts/Resources/ItemObjects/Nitro.asset @@ -32,4 +32,4 @@ MonoBehaviour: hasGliderM: 0 hasNitroM: 1 hasDashM: 0 - cooldownM: 0 + cooldownM: 5 diff --git a/Assets/Scripts/UICoolDown.cs b/Assets/Scripts/UICoolDown.cs new file mode 100644 index 0000000..1992d9a --- /dev/null +++ b/Assets/Scripts/UICoolDown.cs @@ -0,0 +1,35 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +//may want to change this to be more connected with abillity cooldown (should be same time but) +public class UICoolDown : MonoBehaviour{ + private float currentTime; + private float coolDown; + private Image uiImage; + public void setCoolDownTime(float time){ + coolDown = time; + } + public void startCoolDown(){ + currentTime = 0.0f; + } + // Start is called before the first frame update + void Start(){ + //set current time to coo + currentTime = coolDown; + //get image + uiImage = this.gameObject.GetComponent(); + } + + // Update is called once per frame + void Update(){ + //if current on cooldown + if(currentTime < coolDown){ + uiImage.fillAmount = (currentTime) / (coolDown * 1.0f); + + //update currentTime + currentTime = currentTime + Time.deltaTime; + } + } +} diff --git a/Assets/Scripts/UICoolDown.cs.meta b/Assets/Scripts/UICoolDown.cs.meta new file mode 100644 index 0000000..f2570b6 --- /dev/null +++ b/Assets/Scripts/UICoolDown.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fdff95fc2112c6040a748eeeeb659204 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/UserSettings/EditorUserSettings.asset b/UserSettings/EditorUserSettings.asset index 09824fb..8a05253 100644 --- a/UserSettings/EditorUserSettings.asset +++ b/UserSettings/EditorUserSettings.asset @@ -6,32 +6,35 @@ EditorUserSettings: serializedVersion: 4 m_ConfigSettings: RecentlyUsedScenePath-0: - value: 22424703114646680e0b0227036c6c111b07142f1f2b233e2867083debf42d - flags: 0 - RecentlyUsedScenePath-1: value: 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