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Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they will be updated to a state machine anyways.
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@@ -8,7 +8,7 @@ public class PlayerInventory : NetworkBehaviour
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{
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//List of items
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[SerializeField] Dictionary<string, Item> playerItemDict = new Dictionary<string, Item>();
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[SerializeField] private Dictionary<string, Item> playerItemDict = new Dictionary<string, Item>();
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public Dictionary<string, Item> PlayerItemDict{
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get{ return playerItemDict; }
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}
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