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Debug Scripts have been cleaned up.
I won't apply this cleanup to the networked version yet because they will be updated to a state machine anyways.
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@@ -172,7 +172,7 @@ public class dGrapplingHook : NetworkBehaviour
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//WILL NEED ADJUSTMENT OR REMOVAL IN THE FUTURE
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//ungrapple on jump
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if(playerMovement.GetJumpPressed() && !playerMovement.isGrounded && isGrappled){
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if(playerMovement.jumpHeld && !playerMovement.isGrounded && isGrappled){
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release = true;
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isGrappled = false;
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}
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