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fixed bumper and boulder
fixed wallrun on regular player prefab
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@@ -503,6 +503,7 @@ public class PlayerMovement : NetworkBehaviour
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//Ragdoll Functions
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public void GetHit(Vector3 dir, float force){
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if (!IsLocalPlayer) { return; }
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if(firstHit == false){
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EnableRagdoll();
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dir.Normalize();
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