-created a script for breakable objects

-updated block prefabs (updated size/added breakable script)
-added demo scene for blocks/breakable script
This commit is contained in:
Evan Nydahl
2021-12-07 18:35:05 -06:00
parent 5a8b657e16
commit 64b920c3d5
164 changed files with 15144 additions and 151 deletions

View File

@@ -41,7 +41,6 @@ public class dKickController : NetworkBehaviour
}
//otherwise do ground kick for .3 seconds
else if ((Input.GetKeyDown(KeyCode.F) || Input.GetAxis("Kick") != 0) && isKicking == false){
Debug.Log("kick");
StartCoroutine(Kicking(.3f));
}
@@ -76,6 +75,9 @@ public class dKickController : NetworkBehaviour
Debug.Log(direction);
collision.rigidbody.AddForce(direction * pStats.KickPow, ForceMode.Impulse);
}
if (collision.transform.CompareTag("destroyable") && myCollider == leg.GetComponent<Collider>()){
collision.transform.gameObject.GetComponent<BreakableBlock>().damage(pStats.KickPow);
}
}
}