King Menu

>Radial menu has been added in a rough state
>Can be turned on and off
This commit is contained in:
Katherine
2022-02-16 13:02:16 -06:00
parent ca07457b31
commit 640afc25c3
5 changed files with 130 additions and 19 deletions

View File

@@ -46,7 +46,6 @@ public class KingPlace : NetworkBehaviour
}
}
public GameObject Block;
public GameObject BlockWithoutNetwork;

View File

@@ -0,0 +1,40 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RadialMenu : MonoBehaviour
{
bool UIOn = false;
// Update is called once per frame
void Update()
{
if (UIOn == false) {
transform.position = Input.mousePosition;//Moved the UI to where the mouse is
}
if(Input.GetAxis("RadialMenu") > 0) {//Pressing Q makes the UI appear
MenuOn();
}
if (Input.GetAxis("RadialMenu") < 0) {//Pressing E makes the UI dissapear
MenuOff();
}
}
void MenuOn()
{
foreach (Transform child in transform) { //Turns on all of the different buttons attached to this panel and stops it from moving
child.gameObject.SetActive(true);
Debug.Log("Wax On");
UIOn = true;
}
}
void MenuOff()
{
foreach (Transform child in transform) { //Turns off all of the different buttons attached to this panel and starts it moving again
child.gameObject.SetActive(false);
Debug.Log("Wax Off");
UIOn = false;
}
}
}

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@@ -0,0 +1,11 @@
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