Wallrun Updates

-WallRunItem made for equipping/unequipping wall run
-Added Method to PlayerInventory for trying to add special items as items
-Added better method for checking if player isGrounded to PlayerMovement
-Added a setup file for preconfiguring player loadouts
-Added complex wallrun file as a work in progress to allow for robust polished wallrun mechanic
This commit is contained in:
wheatv3015
2021-10-11 10:25:52 -05:00
parent 576f5aafdf
commit 61980f55cf
9 changed files with 506 additions and 45 deletions

View File

@@ -12,6 +12,14 @@ public class PlayerInventory : MonoBehaviour
return true;
}
public bool AddSpecialItem<T>(T itemCandidate) { // Unless we don't want the four special items to be handled by inventory/inventory manager?
if (itemCandidate is Item) {
items.Add(itemCandidate as Item);
}
return true;
}
public bool RemoveItem(Item item){
if(items.Remove(item)){
return true;