Wallrun allows players to hop off wall again

This commit is contained in:
Melbyj1125
2021-12-03 10:51:37 -06:00
parent 57385b47b4
commit 55885e2ef1
19 changed files with 59 additions and 101 deletions

View File

@@ -32,6 +32,7 @@ public class dWallRun : NetworkBehaviour
float elapsedTimeSinceJump = 0;
float elapsedTimeSinceWallAttach = 0;
float elapsedTimeSinceWallDetatch = 0;
bool attachOnce = false;
bool jumping;
bool isPlayergrounded() => playerMovementController.isGrounded;
@@ -159,7 +160,6 @@ public class dWallRun : NetworkBehaviour
if((moveToSetNorm.x < 0 && velNorm.x > 0)){
moveToSet.x = (moveToSet.x * -velNorm.x);
Debug.Log("x");
}
else if((moveToSetNorm.x > 0 && velNorm.x < 0) ){
moveToSet.x = (-moveToSet.x * -velNorm.x);
@@ -167,7 +167,6 @@ public class dWallRun : NetworkBehaviour
if((moveToSetNorm.z < 0 && velNorm.z > 0)){
moveToSet.z = (moveToSet.z * -velNorm.z);
Debug.Log("z");
}
else if((moveToSetNorm.z > 0 && velNorm.z < 0)){
moveToSet.z = (-moveToSet.z * -velNorm.z);
@@ -178,6 +177,11 @@ public class dWallRun : NetworkBehaviour
playerMovementController.SetPlayerVelocity(moveToSet);
isWallRunning = true;
if(!attachOnce && playerMovementController.curJumpNum != 0){
playerMovementController.curJumpNum = playerMovementController.curJumpNum - 2 ;
attachOnce = true;
}
}
}